Zobrazeno 1 - 10
of 11
pro vyhledávání: '"Jorge F. Figueroa Flores"'
Publikováno v:
Innoeduca, Vol 7, Iss 1 (2021)
En los últimos años, los programas de Formación Docente han aumentado el interés por capacitar a sus futuros maestros en la integración de las tecnologías inmersivas. Esto había llevado a un mayor auge y exploración de las posibilidades de en
Externí odkaz:
https://doaj.org/article/b5b29be96c734f58993be034a294cbec
Autor:
Emarely Rosa-Dávila, María Elena Gómez-Parra, Lisa F. Huffman, Cristina A. Huertas-Abril, Jorge F. Figueroa-Flores
Publikováno v:
Redined, Red de Información Educativa
Ministerio de Educación, Cultura y Deporte (MECD)
Ministerio de Educación, Cultura y Deporte (MECD)
espanolEn las ultimas decadas, las tecnologias educativas han facilitado de forma recurrente nuevas oportunidades de ensenanza y aprendizaje. En los contextos educativos contemporaneos, que se orientan principalmente hacia las metodologias activas y
Publikováno v:
EDMETIC. 11:10
VIRTUAL REALITY IS AN IMMERSIVE TECHNOLOGY THAT IS GAINING MOMENTUM IN EDUCATION AND HAS LED TO NEW TEACHING APPROACHES. MOREOVER, IT HAS SPARK INTEREST IN EDUCATOR PREPARATION PROGRAMS AND ESPECIALLY IN THE TRAINING OF BILINGUAL AND ESL PRE-SERVICE
Publikováno v:
Contemporary Educational Technology. 14:ep348
Autor:
Jorge F. Figueroa-Flores
Publikováno v:
Journal of Mental Health and Social Behaviour. 2
Publikováno v:
Educação & Sociedade v.39 n.143 2018
Educação & Sociedade
Centro de Estudos Educação e Sociedade (CEDES)
instacron:CEDES
Educação & Sociedade, Issue: ahead, Published: 05 MAR 2018
Educação & Sociedade, Iss 0 (2018)
Educação & Sociedade, Volume: 39, Issue: 143, Pages: 399-416, Published: 05 MAR 2018
Educação & Sociedade
Centro de Estudos Educação e Sociedade (CEDES)
instacron:CEDES
Educação & Sociedade, Issue: ahead, Published: 05 MAR 2018
Educação & Sociedade, Iss 0 (2018)
Educação & Sociedade, Volume: 39, Issue: 143, Pages: 399-416, Published: 05 MAR 2018
RESUMEN: Los procesos educativos inclusivos y las TIC son dos de los elementos considerados relevantes. En estas líneas presentamos los principales resultados obtenidos en una investigación relativa a determinar cuál es la valoración que los estu
Publikováno v:
Frontiers in Education Technology. 3:p5
Augmented R eality (AR) and V irtual R eality (VR) are two of the most important technologies nowadays. Both had brought significant changes to education . Recognizing that these technologies have become two of the most powerful scaffolds in educatio
Publikováno v:
Education, Language and Sociology Research. 1:p1
At this historic moment, the quest to develop equitable and inclusive curriculum is even more imperative to support all students in the learning process. This urgency becomes even more relevant when our K-12 schools need teacher education programs to
Publikováno v:
World Journal of Social Science 2 (1), 32-41 (2015)
Helvia. Repositorio Institucional de la Universidad de Córdoba
instname
Helvia. Repositorio Institucional de la Universidad de Córdoba
instname
Using today's video games in the classroom is beginning to become a reality. It’s perceived as a way to approach technology from early childhood and drawn as a complement to the curriculum development of the young. This new perspective is becoming
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::9511e26bc6b8d5127e9a06ffdb84f6ae
http://hdl.handle.net/10396/12982
http://hdl.handle.net/10396/12982
Publikováno v:
World Journal of Education. 4
Determining the professional competencies of a degree is an arduous task that sometimes does not respond to thereality of what society expects for such studies. This article attempts to determine what competencies students in thefield of Educational