Zobrazeno 1 - 10
of 49
pro vyhledávání: '"Jorge DE LA TORRE-CANTERO"'
Autor:
Manuel Drago Díaz-Alemán, Esteban M. Amador-García, Elisa Díaz-González, Jorge de la Torre-Cantero
Publikováno v:
Heritage, Vol 6, Iss 8, Pp 5607-5618 (2023)
The use of digital models of cultural heritage objects obtained from 3D scanning or photogrammetry requires the development of strategies in order to optimise computational resources and enhance the user experience when they are used in interactive a
Externí odkaz:
https://doaj.org/article/7d7bbc42791c4507ba2ce75a7c1a675a
Publikováno v:
Sintaxis, Iss 12 (2024)
Esta comunicación explora una práctica de aprendizaje-servicio (ApS) en educación superior en Diseño para abordar la necesidad de documentar y dar a conocer las iniciativas socioambientales de la ONG de Aldeas Infantiles SOS en Tenerife. A travé
Externí odkaz:
https://doaj.org/article/83d56cc3eec048d0851404f86e121a16
Publikováno v:
Interaction Design and Architecture(s), Iss 34, Pp 30-42 (2017)
In studies of engineering, creative competence is becoming more and more important. In order to develop this ability, a three-dimensional modelling workshop called STELLA 3D was designed in collaboration with teachers from fine arts studies, based on
Externí odkaz:
https://doaj.org/article/3067fd484a694add8c749cac6ab16dd1
Autor:
Jose Luis Saorín, Cecile Meier, Jorge de la Torre-Cantero, Carlos Carbonell-Carrera, Dámari Melián-Díaz, Alejandro Bonnet de León
Publikováno v:
Edmetic: Revista de Educación Mediática y TIC, Vol 6, Iss 2, Pp 27-46 (2017)
El uso y manejo de modelos tridimensionales digitales no está concebido dentro de la competencia digital de los currículos de secundaria y Bachillerato. Sin embargo muchos autores relacionan la competencia digital con el manejo de modelos 3D, el mo
Externí odkaz:
https://doaj.org/article/deebb0b8842a4f1bb9ac3ee62cdf41c4
Autor:
Cecile Meier, Jose Luis Saorin, Jorge de la Torre-Cantero, Alejandro Bonnet de León, Eliseo García Marrero
Publikováno v:
Edutec, Iss 67 (2019)
La implantación de tecnologías de fabricación digital en centros escolares requiere habitualmente la creación de espacios específicos (Makerspaces, Fab labs, etc.). Sin embargo resulta interesante la introducción de estas tecnologías en aulas
Externí odkaz:
https://doaj.org/article/c82a98f9511d42b0b0b681eb89d0898d
Autor:
Jose Luis Saorin, Manuel Drago Diaz-Alemán, Jorge De la Torre-Cantero, Cecile Meier, Ithaisa Pérez Conesa
Publikováno v:
Applied Sciences, Vol 11, Iss 7, p 3197 (2021)
The adoption of open-source digital manufacturing technologies in small art workshops may improve their competitiveness. Pieces modeled by computer and made with FDM (Fused Deposition Modeling) 3D printers that use PLA (polylactic acid) can be implem
Externí odkaz:
https://doaj.org/article/9b7803fd22ad4af6a6634da69d21e02c
Autor:
Jose Luis SAORIN PÉREZ, Cecile MEIER, Carolina RUIZ CASTILLO, Jorge DE LA TORRE-CANTERO, Dámari MELIÁN DÍAZ, Alejandro BONNET DE LEÓN
Publikováno v:
Education in the Knowledge Society, Vol 17, Iss 3, Pp 89-108 (2016)
In many educational settings, the use of tangible objects is used to enhance learning (models, replicas of art works, fossils...). When knowledge is disseminated through virtual environments, sometimes, the value of these tangible objects is lost. Th
Externí odkaz:
https://doaj.org/article/2476413ae99c4571b833977b2cf1c918
Publikováno v:
Arte, Individuo y Sociedad, Vol 30, Iss 2 (2018)
El estudio y la representación de las formas asociadas al cuerpo humano y al retrato es una parte del currículo de las asignaturas de educación plástica, visual y audiovisual en enseñanza secundaria. Actualmente los ejercicios se realizan utiliz
Externí odkaz:
https://doaj.org/article/1db0944cbb48417ba67977f2539e5c78
Autor:
José Luis SAORIN, Cecile MEIER, Jorge DE LA TORRE-CANTERO, Dámari MELIAN-DIAZ, David RIVERO-TRUJILLO
Publikováno v:
Education in the Knowledge Society, Vol 16, Iss 2, Pp 129-140 (2015)
Currently, one of the most direct ways children access to digital technology is through games. This aspect is usually not considered in educational settings in the acquisition of Basic Skills. However, there are international reports assessing the po
Externí odkaz:
https://doaj.org/article/23a2ab57dd26488f980f94941b43ae89
Publikováno v:
Applied Sciences, Vol 9, Iss 21, p 4559 (2019)
In the present study, Autodesk Fusion 360 software (which includes the A360 environment) is used to train engineering students for the demands of the industry 4.0. Fusion 360 is a tool that unifies product lifecycle management (PLM) applications and
Externí odkaz:
https://doaj.org/article/ad95c257e7cc4cbfaf080891fb48b798