Zobrazeno 1 - 10
of 12
pro vyhledávání: '"Jonny Collins"'
Publikováno v:
IEEE Access, Vol 9, Pp 68185-68196 (2021)
Volumetric videos allow for a true three-dimensional experience where users can freely choose their viewing angles and be actually immersed in a video clip. High quality video productions are gaining attention and first volumetric video recordings ar
Externí odkaz:
https://doaj.org/article/6663cb8275f045a986355d86f8eed485
Publikováno v:
IEEE Access, Vol 9, Pp 68185-68196 (2021)
Volumetric videos allow for a true three-dimensional experience where users can freely choose their viewing angles and be actually immersed in a video clip. High quality video productions are gaining attention and first volumetric video recordings ar
Autor:
Ralf Doerner, Alexander Tesch, Axel Hildebrand, Stephan Leenders, Tobias Tropper, Wilhelm Wilke, Christian Winkler, Julian Hillig, Alec Pestov, James A. Walsh, Bruce H. Thomas, Gerhard Kimenkowski, Stephen Walton, Torsten W. Kuhlen, Geert Matthys, Holger Regenbrecht, Chris Heinrich, Xiumin Shang, Marcelo Kallmann, Benjamin Lok, Francisco A. Jimenez, Cheryl Wilson, Marc Erich Latoschik, Carolin Wienrich, Silke Grafe, Mario Botsch, Jonny Collins
Publikováno v:
Virtual and Augmented Reality (VR/AR) ISBN: 9783030790615
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e7c03fcab23d240ed0ab9eb2eb904afd
https://doi.org/10.1007/978-3-030-79062-2_9
https://doi.org/10.1007/978-3-030-79062-2_9
Publikováno v:
ISMAR Adjunct
Our research presented here tries to bridge the gap between technology-oriented lab work and the praxis of introducing VR technology into difficult to deploy-to contexts—in our case prisoners with high learning needs. We have developed a prototypic
Publikováno v:
International Journal of Human-Computer Studies. 152:102649
Immersive Virtual Reality (VR) has shown to be effective in general training and learning applications, but whether it has potential in understanding and learning complex topics is not well researched. In addition, the role of users’ expertise in V
Publikováno v:
Presence: Teleoperators and Virtual Environments. 26:16-41
Virtual and augmented reality, and other forms of mixed reality (MR), have become a focus of attention for companies and researchers. Before they can become successful in the market and in society, those MR systems must be able to deliver a convincin
Autor:
Tobias Langlotz, Holger Regenbrecht, Jonny Collins, Russell Butson, Cem Ersoy, Yekta Said Can
Publikováno v:
ISMAR
Recent improvements of Virtual Reality (VR) technology have enabled researchers to investigate the benefits VR may provide for various domains such as health, entertainment, training, and education. A significant proportion of VR system evaluations r
Publikováno v:
ISMAR Adjunct
A proposal was first made in 1971 for a study attempting to investigate radical constructivism as a valid learning theory, though the study was never formally conducted. This work describes our Virtual Reality interactive four-dimensional Hypercube s
Publikováno v:
ISMAR Adjunct
Virtual reality has been used intensively to study embodiment and body perception, in particular for research purposes in psychological domains. Virtual avatars are used to resemble users' appearance and to implement interactively simulated behaviour
Publikováno v:
3DUI
Providing portable and affordable virtual reality systems for upper limb stroke rehabilitation is still a challenge.