Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Jonathan Sanderson"'
Autor:
Annie Padwick, Carol Davenport, Rebecca Strachan, Joe Shimwell, Jonathan Sanderson, Itoro Emembolu
Publikováno v:
International Journal of Science Education. 42:764-782
Previous research suggests that early experience of and exposure to the world of work is an important predictor of a child’s future involvement in a STEM career. Many interventions have focused on those in secondary education age 11 years and above
Autor:
Gary G. Wells, Rebecca Strachan, Joe Shimwell, John Woodward, Antonio Portas, Jonathan Sanderson, Jane Stonehouse, Leanne Wake, Annie Padwick, Opeyemi Dele-Ajayi, Itoro Emembolu, Richard Morton, Carol Davenport
Publikováno v:
Research in Science Education. 51:997-1011
There is concern about the low numbers and diversity of young people choosing careers and study subjects in science, technology, engineering and maths (STEM) at university and beyond. Many interventions aimed at addressing this issue have focused on
Autor:
Jonathan Sanderson, Joe Shimwell, Rebecca Strachan, Jennifer DeWitt, Carol Davenport, Annie Padwick
Background: Previous research into children’s perceptions of science shows that children like science but often hold stereotypical views of scientists and commonly do not see themselves with a career as a scientist.Purpose: The aim of this study is
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::98a0d561f65ec092912280263872a7c0
Mathematics education is under threat in Nigeria. Young people report it as boring and difficult; teachers say young people are not engaged, even when they are achieving academically. Meanwhile, digital games are a part of everyday childhood. They ar
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::62fb691a5e72689febc71513a6432a6a
https://nrl.northumbria.ac.uk/id/eprint/39119/8/08694985.pdf
https://nrl.northumbria.ac.uk/id/eprint/39119/8/08694985.pdf
Publikováno v:
FIE
Digital educational games development is an emerging area receiving attention from educators and researchers. Several studies have looked at their educational value, and some have established their usefulness as an effective pedagogical tool. However
Publikováno v:
EDUCON
The use of digital games in education is growing. Digital games with their elements of ‘play’ and ‘challenge’ are increasingly viewed as a successful medium for engaging and motivating students, in situations where students may be unintereste
Publikováno v:
FIE
Digital games have become part of childhood and adolescence. The debate has moved from should teenagers play digital games to how to gain benefits from this gameplay. Researchers predict that technology-enhanced learning will increase with educationa
Publikováno v:
2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL).
following the rapid advancement in technologies and computer capabilities, researchers have predicted that more technology-enhanced learning will occur and educational computer games (Serious Games) in particular could play an important part in educa