Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Jonathan Dinerstein"'
Publikováno v:
Computational Intelligence. 26:142-159
Cognitive and behavioral models have become popular methods for creating autonomous self-animating characters. Creating these models presents the following challenges: (1) Creating a cognitive or behavioral model is a time intensive and complex proce
Publikováno v:
Computational Intelligence. 24:235-256
We present a novel technique for behavioral animation through data-driven behavior synthesis. This technique has two key features: it provides natural character behavior and has a programming-by-demonstration interface. Thus we can quickly create com
Publikováno v:
The Visual Computer. 23:25-43
Machine learning has experienced explosive growth in the last few decades, achieving sufficient maturity to provide effective tools for sundry scientific and engineering fields. Machine learning provides a firm theoretical foundation upon which to bu
Autor:
Parris K. Egbert, Jonathan Dinerstein
Publikováno v:
ACM Transactions on Graphics. 24:262-288
Adaptation (online learning) by autonomous virtual characters, due to interaction with a human user in a virtual environment, is a difficult and important problem in computer animation. In this article we present a novel multi-level technique for fas
Publikováno v:
Computational Intelligence. 21:90-110
The ability for a given agent to adapt on-line to better interact with another agent is a difficult and important problem. This problem becomes even more difficult when the agent to interact with is a human, because humans learn quickly and behave no
Publikováno v:
Computer Animation and Virtual Worlds. 15:183-192
We present a particle-based algorithm for modeling highly viscous liquids. Using a numerical time-integration of particle acceleration and velocity, we apply external forces to particles and use a convenient organization, the adhesion matrix, to repr
Publikováno v:
Computer Animation and Virtual Worlds. 15:95-108
Behavioral and cognitive modeling for virtual characters is a promising field. It significantly reduces the workload on the animator, allowing characters to act autonomously in a believable fashion. It also makes interactivity between humans and virt
Publikováno v:
Journal of Graphics Tools. 6:1-6
This paper introduces linear gouping, a slightly lossy optimization technique for affine transformation of rigid vertex data. This technique is beneficial when vertex transformation is of notable cost, such as in software rendering systems and applic
Autor:
M. Kilburg, Jonathan Dinerstein
Musical \ 3 m, 6 f. \ Unit set with phases. \ Inspired by the classical myth about a girl whose brilliant weaving rivals that of the gods, this exciting musical is set in ancient Greece but employs modern language and imagery. A headstrong teen deter
Publikováno v:
Evolvable Hardware
A major problem in artificial brain building is the automatic construction and training of multi-module systems of neural networks. For example, consider a biological human brain, which has millions of neural nets. If an artificial brain is to have s