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pro vyhledávání: '"Jonas Winterberg"'
Autor:
Christoph Laenger, Marlene Beyer, Nicolas Pflanzl, Vanessa Volz, Martin Rieger, Mike Preuss, Aleksandr Agureikin, Felix Nolte, Jonas Winterberg, Alexander Anokhin, Marcel Renka
Publikováno v:
CIG
Game balancing is a recurring problem that currently requires a lot of manual work, usually following a game designer's intuition or rules-of-thumb. To what extent can or should the balancing process be automated? We establish a process model that in