Zobrazeno 1 - 5
of 5
pro vyhledávání: '"Jon Arambarri Basañez"'
Autor:
Enrique García Salcines, Francisco Alcantud Marín, José Miguel Ramírez Uceda, Joaquín Aguilar Cordón, Jon Arambarri Basañez, Carlos de Castro Lozano, Beatriz Sainz de Abajo, Javier Cabo Salvador
Publikováno v:
Communications in Computer and Information Science ISBN: 9783030819958
The TELEDU tele-education ecosystem, integrated by software and hardware components, allows the use of Web resources through Interactive Digital TV (iDTV) without the need to be continuously connected. It works with any existing digital TV standard a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::52ae862f0a8726eb77dd08c276c1993b
https://doi.org/10.1007/978-3-030-81996-5_8
https://doi.org/10.1007/978-3-030-81996-5_8
Publikováno v:
Virtual Archaeology Review, Vol 3, Iss 6, Pp 29-31 (2012)
Although early prehistoric findings belong to Middle Paleolithic (30,000 to 50,000 years ago), it was 6,000 years ago when Gorafe Valley was occupied by tribes characterized by collective burials in tombs made of big blocks, that is, in dolmens (Mega
Externí odkaz:
https://doaj.org/article/7c73277b74e94d0ca48d590b539c910a
Publikováno v:
Virtual Archaeology Review, Vol 3, Iss 7, Pp 31-33 (2012)
In the last decades, there has been an intensive work to promote and add value to cultural heritage, with the main aim of getting closer to the citizens. Within these tools, Virtual Reality is an exceptional instrument for archaeological and cultural
Externí odkaz:
https://doaj.org/article/2750b998e1bd4e94a9eb552b916ecd40
Publikováno v:
Virtual Archaeology Review, Vol 3, Iss 7, Pp 65-67 (2012)
Although video games and serious games are based on similar technologies, their uses and purposes are completely different. Some examples of what serious games are designed for include achieving objectives, acquiring complex life skills and promoting
Externí odkaz:
https://doaj.org/article/d0c0b3bdb35f4930b6cc5cf4a4c55b1e
Autor:
Jannicke Baalsrud Hauge, Stefan Wiesner, Rosa Garcia Sanchez, Poul Kyvsgaard Hansen, Giusy Fiucci, Michel Rudnianski, Jon Arambarri Basanez
Publikováno v:
International Journal of Serious Games, Vol 1, Iss 1 (2014)
In the context of the serious games industry, up to now the most commonly used BM among developers representing SMEs consists in offering an individual product to the customer, based on tailored one-of a kind production. Such production has high cost
Externí odkaz:
https://doaj.org/article/37b8b9898a8b4e49806ba083b523d12d