Zobrazeno 1 - 10
of 44
pro vyhledávání: '"Jon Arambarri"'
Autor:
Hafeez Ur Rehman Siddiqui, Ambreen Akmal, Muhammad Iqbal, Adil Ali Saleem, Muhammad Amjad Raza, Kainat Zafar, Aqsa Zaib, Sandra Dudley, Jon Arambarri, Ángel Kuc Castilla, Furqan Rustam
Publikováno v:
Sensors, Vol 24, Iss 12, p 3754 (2024)
Driving while drowsy poses significant risks, including reduced cognitive function and the potential for accidents, which can lead to severe consequences such as trauma, economic losses, injuries, or death. The use of artificial intelligence can enab
Externí odkaz:
https://doaj.org/article/539e26284d844f859edce2f3f899ad24
Publikováno v:
Industrial Data, Vol 26, Iss 1, Pp 63-90 (2023)
El objetivo de la investigación fue diseñar e implementar una metodología basada en la transformación digital de forma ágil y en un corto periodo que permita a las pymes del sector de logística ligera del Perú incrementar su competitividad baj
Externí odkaz:
https://doaj.org/article/0008a096dada473d9be5ac61778cbdb0
Autor:
Omer Ali, Qamar Abbas, Khalid Mahmood, Ernesto Bautista Thompson, Jon Arambarri, Imran Ashraf
Publikováno v:
Mathematics, Vol 11, Iss 21, p 4406 (2023)
Particle swarm optimization (PSO) is a population-based heuristic algorithm that is widely used for optimization problems. Phasor PSO (PPSO), an extension of PSO, uses the phase angle θ to create a more balanced PSO due to its increased ability to a
Externí odkaz:
https://doaj.org/article/ac02348dfbf34a23bec233e9266dede2
Autor:
Juan Manuel Lombardo, Miguel Angel Lopez, Mabel López, Mónica León, Felipe Miron, Jon Arambarri, David Álvarez
Publikováno v:
International Journal of Interactive Multimedia and Artificial Intelligence, Vol 5, Iss 6, Pp 54-62 (2019)
Parkinson's Disease (PD) is the most common degenerative disorder after Alzheimer's disease. Generally affecting elderly groups, it has a strong limiting effect on physical functioning and performance of roles, vitality and general perception of heal
Externí odkaz:
https://doaj.org/article/806f2537d1bf4c2faf42a76228509a92
Publikováno v:
Applied Sciences, Vol 10, Iss 11, p 3960 (2020)
The nature of industrial manufacturing processes and the continuous need to adapt production systems to new demands require tools to support workers during transitions to new processes. At the early stage of transitions, human error rate is often hig
Externí odkaz:
https://doaj.org/article/57fe64cf17c6489b82559fb8430a3b4f
Publikováno v:
International Journal of Serious Games, Vol 2, Iss 2 (2015)
Obesity that begins in childhood results in excess adult mortality estimated at between 50 and 80%. The medical community developed an understanding of obesity as a chronic condition that must be managed on an ongoing basis. An integrated system base
Externí odkaz:
https://doaj.org/article/2f3f3d397a564a34b8f2391838acc130
Publikováno v:
Virtual Archaeology Review, Vol 3, Iss 6, Pp 29-31 (2012)
Although early prehistoric findings belong to Middle Paleolithic (30,000 to 50,000 years ago), it was 6,000 years ago when Gorafe Valley was occupied by tribes characterized by collective burials in tombs made of big blocks, that is, in dolmens (Mega
Externí odkaz:
https://doaj.org/article/7c73277b74e94d0ca48d590b539c910a
Publikováno v:
Virtual Archaeology Review, Vol 3, Iss 7, Pp 31-33 (2012)
In the last decades, there has been an intensive work to promote and add value to cultural heritage, with the main aim of getting closer to the citizens. Within these tools, Virtual Reality is an exceptional instrument for archaeological and cultural
Externí odkaz:
https://doaj.org/article/2750b998e1bd4e94a9eb552b916ecd40
Publikováno v:
Virtual Archaeology Review, Vol 3, Iss 7, Pp 65-67 (2012)
Although video games and serious games are based on similar technologies, their uses and purposes are completely different. Some examples of what serious games are designed for include achieving objectives, acquiring complex life skills and promoting
Externí odkaz:
https://doaj.org/article/d0c0b3bdb35f4930b6cc5cf4a4c55b1e
Publikováno v:
International Journal of Serious Games, Vol 1, Iss 4 (2014)
Gamification can help training people with Alzheimer and their caregivers. In this paper are shown the benefits of gamification for this group of people and the technical and social feasibility of launching a game on the market. A Use Case in the nor
Externí odkaz:
https://doaj.org/article/460ea734f8274d54b26eae36b0ed7217