Zobrazeno 1 - 10
of 12
pro vyhledávání: '"John Vanderhoef"'
Autor:
Michael Z. Newman, John Vanderhoef
Publikováno v:
The Routledge Companion to Video Game Studies ISBN: 9781003214977
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b74dd4831938a94880d211c538afb94b
https://doi.org/10.4324/9781003214977-68
https://doi.org/10.4324/9781003214977-68
Autor:
Matthew Payne Thomas, John Vanderhoef
Publikováno v:
Media Crossroads
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::a1cc25f86f05e87ab9e62bd0638783c9
https://doi.org/10.1515/9781478021308-005
https://doi.org/10.1515/9781478021308-005
Autor:
Matthew Thomas Payne, John Vanderhoef
Publikováno v:
Media Crossroads ISBN: 9781478021308
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::36e10bb194878427fbb0ed4ee9809a43
https://doi.org/10.2307/j.ctv1ft83tw.7
https://doi.org/10.2307/j.ctv1ft83tw.7
Autor:
John Vanderhoef
Publikováno v:
Game History and the Local ISBN: 9783030664213
Vanderhoef argues that indie games from around the world often do not highlight the cultural context in which they are produced. The occlusion of national markers in many indie games stems from what Vanderhoef calls a “transnational indie imaginary
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::448eb8471604f44321d90e7756d61961
https://doi.org/10.1007/978-3-030-66422-0_9
https://doi.org/10.1007/978-3-030-66422-0_9
Autor:
John Vanderhoef
Publikováno v:
How to Play Video Games ISBN: 9781479830404
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::7c68eeab146b3951778443727a2f690b
https://doi.org/10.18574/nyu/9781479830404.003.0042
https://doi.org/10.18574/nyu/9781479830404.003.0042
Autor:
John Vanderhoef
Indie developers and publishers have cultivated an identity defined by outsider authenticity in order to differentiate themselves aesthetically and discursively from the comparatively slick and corporate-dominant game industry. Another way indie publ
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::fe7f27617e726c7fc215d5e9a4be0703
https://doi.org/10.4324/9780367336219-20
https://doi.org/10.4324/9780367336219-20
Autor:
John Vanderhoef
Publikováno v:
Indie Games in the Digital Age
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::fe1cb0e8e641896c585e0ff9b9676009
https://doi.org/10.5040/9781501356421.0005
https://doi.org/10.5040/9781501356421.0005
Autor:
John Vanderhoef
This chapter addresses a complex array of historical, social, political, industrial and economic concerns that coalesce around the practice of contemporary nintendo entertainment system (NES) homebrew game development. It explores NES and other forms
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b1be866f4fced2feae1fc91ecd48bcc1
https://doi.org/10.4324/9781315563480-7
https://doi.org/10.4324/9781315563480-7
Autor:
Michael Curtin, John Vanderhoef
Publikováno v:
Television & New Media. 16:219-239
Digital visual effects (VFX) now comprise one-third of total production spending on major feature film releases. They also are a significant and growing component of production budgets for television programming and commercials. Yet, despite the risi
Autor:
John Vanderhoef
Publikováno v:
Communication, Culture & Critique. 8:632-634