Zobrazeno 1 - 10
of 32
pro vyhledávání: '"John Markus Bjørndalen"'
Publikováno v:
2022 30th International Symposium on Modeling, Analysis, and Simulation of Computer and Telecommunication Systems (MASCOTS).
Publikováno v:
CCGRID
IoT nodes need to be updated after deployment. However, doing so for nodes deployed to resource-challenged environments, like the arctic tundra, is a challenge. Because humans as the common case cannot physically visit the nodes, updating must be don
Autor:
Eeva M. Soininen, Michael J. Murphy, John Markus Bjørndalen, Oystein Tveito, Eivind Flittie Kleiven, Issam Rais, Otto J. Anshus
Publikováno v:
CCGRID
© 2021 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::b047f746ad330ab52e45c44f67ac6fcd
https://hdl.handle.net/10037/22742
https://hdl.handle.net/10037/22742
Publikováno v:
CCGRID
In a context of Cyber-Physical Systems (CPS), energy-efficiency is a critical factor to achieve long operational life-time. The constraint of using battery-powered devices adds degrees of complexity, especially in a hard to reach environment with sca
Autor:
Phuong Hoai Ha, Havard Mjoen, Issam Rais, Ken-Arne Jensen, Otto J. Anshus, Lukasz Sergiusz Michalik, John Markus Bjørndalen, Oystein Tveito
Publikováno v:
DCOSS
Observing an environment is essential to its understanding. This is certainly true for the arctic tundra as it is extremely sensitive to climate change. Satellites are used to observe large areas of the arctic tundra. However, the measurements are no
Publikováno v:
FedCSIS
Source at http://dx.doi.org/10.15439/2014F137. Humans can interact remotely with each other through computers. Systems supporting this include teleconferencing, games and virtual environments. There are delays from when a human does an action until i
Autor:
Kenneth Knudsen, Bjørn Fjukstad, Giacomo Tartari, Nicolle A. Mode, Lars Ailo Bongo, Lars Tiede, John Markus Bjørndalen, Eiliv Lund, Inge Alexander Raknes, Einar Holsbø
Publikováno v:
VISSOFT
Visualization is a key step in scientific analysis and understanding in many fields. Scientific studies often require development of software that produces visualizations. However, as a study proceeds, the software evolves, and both developers and ex
Publikováno v:
Advances in Intelligent Systems and Computing ISBN: 9783319084909
To interact with a computer, a user can walk up to it and interact with it through its local interaction space defined by its input devices. With multiple computers in a room, the user can walk up to each computer and interact with it. However, this
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b371c9bd50b47958f011d520ad4c5b7b
https://doi.org/10.1007/978-3-319-08491-6_9
https://doi.org/10.1007/978-3-319-08491-6_9
Publikováno v:
WiMob
Source at http://dx.doi.org/10.1109/WiMOB.2013.6673431. A user has several personal computers, including mobile phones, tablets, and laptops, and needs to watch live camera feeds from and videos stored at any of these computers at one or more of the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::23df7c0051ee0581ea564db28aee2278
https://hdl.handle.net/10037/16626
https://hdl.handle.net/10037/16626
Publikováno v:
HSI
To interact with a computer, a user can walk up to it and interact with it through its local interaction space defined by its input devices. With multiple computers in a room, the user can walk up to each computer and interact with it. However, this