Zobrazeno 1 - 9
of 9
pro vyhledávání: '"John Congote"'
Autor:
John Congote, Iñigo Barandiaran, Alejandro Hoyos, Oscar E. Ruiz, Diego A. Acosta, Manuel Graña
Publikováno v:
Repositorio EAFIT
Universidad EAFIT
instacron:Universidad EAFIT
Universidad EAFIT
instacron:Universidad EAFIT
In depth map generation algorithms, parameters settings to yield an accurate disparity map estimation are usually chosen empirically or based on un planned experiments -- Algorithms' performance is measured based on the distance of the algorithm resu
Autor:
Oscar E. Ruiz, Mauricio Aristizabal, Aitor Moreno, Alejandro García-Alonso, John Congote, Tassilo Glander, Jorge Posada
Publikováno v:
Web3D
Currently, 3D rendering is accessible within Web browsers through open standards such as WebGL, X3D, and X3DOM. At the same time, there is wealth of mature desktop software which comprises algorithms, data structures, user interfaces, databases, etc.
Autor:
John Congote
Publikováno v:
Web3D
We present an implementation of MEDX3DOM a MEDX3D standard implemented into the X3DOM framework. We present the report of a work in progress of the implementation identifying the critical sections to be migrated into the new architecture, and possibl
Autor:
Jorge Posada, Andoni Beristain, Luis Kabongo, Aitor Moreno, John Congote, Álvaro Segura, Oscar E. Ruiz
Publikováno v:
Computer Graphics
Real-time 3D computer graphics systems usually handle surface description models (i.e. B-Rep representations) and use surface rendering techniques for visualization. Common 3D model formats such as VRML, X3D, COLLADA, U3D (some intended for the Web)
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::2a44fa7e440f97a2a862e520800823d5
http://www.intechopen.com/articles/show/title/volume-ray-casting-in-webgl
http://www.intechopen.com/articles/show/title/volume-ray-casting-in-webgl
Publikováno v:
Studies in health technology and informatics. 173
This paper presents an extension visual attention maps for volume data visualization, where eye fixation points become rays in the 3D space, and the visual attention map becomes a volume. This Volume Visual Attention Map (VVAM) is used to interactive
Publikováno v:
Usage, Usability, and Utility of 3D City Models – European COST Action TU0801.
City models visualisation, buildings, structures and volumetric information, is an important task in Computer Graphics and Urban Planning -- The different formats and data sources involved in the visualisation make the development of applications a b
Publikováno v:
Web3D
This article presents and discusses the implementation of a direct volume rendering system for the Web, which articulates a large portion of the rendering task in the client machine. By placing the rendering emphasis in the local client, our system t
Autor:
Christian Ferran, Javier Barandiaran, Oscar E. Ruiz, Tomas Montserrat, Olga Mur, Francesc Tarres, Julien Quelen, Pere J. Mindan, Iñigo Barandiaran, John Congote
Publikováno v:
2010 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video.
In this paper we present a reliable depth estimation system which works in real-time with commodity hardware. The system is specially intended for 3D visualization using autostereoscopic displays. The core of this work is an implementation of a modif
Publikováno v:
Communications in Computer and Information Science ISBN: 9783642118395
VISIGRAPP (Selected Papers)
VISIGRAPP (Selected Papers)
This work proposes an extension of the Marching Cubes algorithm, where the goal is to represent implicit functions with higher accuracy using the same grid size. The proposed algorithm displaces the vertices of the cubes iteratively until the stop co
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::71348b0800fd29c69d4606f9a4601ecc
https://doi.org/10.1007/978-3-642-11840-1_3
https://doi.org/10.1007/978-3-642-11840-1_3