Zobrazeno 1 - 10
of 96
pro vyhledávání: '"John Aycock"'
Publikováno v:
Internet Archaeology, Iss 59 (2022)
The Atari 2600 video game Entombed (1982) left open questions in the design and implementation of its efficient maze-generation algorithm that, through serendipity, we are able to address at last. We have analysed almost 500 artefacts that capture th
Externí odkaz:
https://doaj.org/article/47455f7ef2664656bba331db5cf25cb2
Autor:
John Aycock, Andrew Reinhard
Publikováno v:
Internet Archaeology, Iss 45 (2017)
Video games, and more generally computer games, are unquestionably technological artefacts that have cultural significance. Old computer games in particular had to function under technical constraints that would be alien to many modern programmers, w
Externí odkaz:
https://doaj.org/article/fc86bc2334ac44ffb37a6073a79cc3c3
Autor:
John Aycock, Alan Aycock
Publikováno v:
Journal of the Scholarship of Teaching and Learning, Vol 8, Iss 2, Pp 92-101 (2008)
Externí odkaz:
https://doaj.org/article/e0074394be7343469857a7282ca6436c
Autor:
John Aycock, Alan Aycock
Publikováno v:
Journal of the Scholarship of Teaching and Learning, Vol 8, Iss 2 (2012)
Externí odkaz:
https://doaj.org/article/5956a0bfa78644a6801bfa38eae7e05a
Autor:
John Aycock
Our modern culture is increasingly expressed in the form of digital artifacts, yet archaeology is in its infancy when it comes to researching and understanding them. The study and reverse engineering of digital artifacts is no longer the exclusive do
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1600ffef83268dc8f7cad9c2b2465c0a
https://doi.org/10.3167/9781800738676
https://doi.org/10.3167/9781800738676
Autor:
JOHN AYCOCK, KATIE BIITTNER
Publikováno v:
Archaeology Outside the Box ISBN: 9781950446322
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::5931497774693eed753e4bfe4c60396f
https://doi.org/10.2307/jj.3227091.29
https://doi.org/10.2307/jj.3227091.29
Autor:
John Aycock
Publikováno v:
Antiquity. 95:1584-1589
Contemporary life has become deeply entangled with the digital. Every day, huge quantities of data, or digital artefacts, are generated. To date, the archaeological study of these artefacts has been limited, its potential demonstrated by a few initia
Publikováno v:
FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games.
Autor:
Michael Reimsbach, John Aycock
Publikováno v:
Archival Science
Having content in an archive is of limited value if it cannot be read and used. As a case study of extricating information from obsolete media, making it readable once again through deep learning techniques, we examine the Cauzin Softstrip: one of th
Autor:
John Aycock, Katie Biittner
Publikováno v:
Journal of Contemporary Archaeology. 6:183-205
Computer games are recent artifacts that have had, and continue to have, enormous cultural impact. In this interdisciplinary collaboration between computer science and archaeology, we closely examine one such artifact: the 1980 Apple II game Mystery