Zobrazeno 1 - 10
of 17
pro vyhledávání: '"John A. Waterworth"'
Autor:
Ingvar Tjostheim, John A. Waterworth
This open access book takes a fresh look at the nature of the digital travel experience, at a time when more and more people are engaged in online social interaction, games, and other virtual experiences essentially involving online visits to other p
Autor:
Ingvar Tjostheim, John A. Waterworth
Publikováno v:
The Psychosocial Reality of Digital Travel ISBN: 9783030912710
To understand the experience of being present somewhere else, via a digital environment, we start by considering how we can experience being anywhere. We present several different philosophical and psychological perspectives on this, stressing the im
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0c1272cc0b77cccce775686bd34c291d
https://doi.org/10.1007/978-3-030-91272-7_2
https://doi.org/10.1007/978-3-030-91272-7_2
Autor:
Ingvar Tjostheim, John A. Waterworth
Publikováno v:
The Psychosocial Reality of Digital Travel ISBN: 9783030912710
In this chapter we look at notions of place, as outlined in work in human geography, tourism studies and other applied social fields. We consider the distinction between spaces and places and on how different experiences of place arise in the travell
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::d98706121cd8ea592de6272410ba5864
https://doi.org/10.1007/978-3-030-91272-7_4
https://doi.org/10.1007/978-3-030-91272-7_4
Autor:
Ingvar Tjostheim, John A. Waterworth
Publikováno v:
The Psychosocial Reality of Digital Travel ISBN: 9783030912710
In the first part of this final chapter, we look at several current trends in technologies used to enable various forms of digital travel, and some recent innovations—including social telepresence robots, drones, holograms and immersive VR. We brie
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::97209366a0dbadaf3912dadc386979fb
https://doi.org/10.1007/978-3-030-91272-7_6
https://doi.org/10.1007/978-3-030-91272-7_6
Autor:
Ingvar Tjostheim, John A. Waterworth
Publikováno v:
The Psychosocial Reality of Digital Travel ISBN: 9783030912710
When physical travel to a specific place is prohibited or otherwise difficult or impossible, digital travel provides a promising alternative. The technology to do this is now widely available and many people have the possibility to meet with others d
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b6d3278446618996fdc5b06c5b11fcf5
https://doi.org/10.1007/978-3-030-91272-7_1
https://doi.org/10.1007/978-3-030-91272-7_1
Autor:
Ingvar Tjostheim, John A. Waterworth
Publikováno v:
The Psychosocial Reality of Digital Travel ISBN: 9783030912710
It is the experience that counts, there and then. When a person talks about the experience, he or she can also reflect on and interpret the experience. In this chapter we use findings from empirical studies and surveys to write about the subjective r
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ca10ba78d9725abee78a16369672f401
https://doi.org/10.1007/978-3-030-91272-7_5
https://doi.org/10.1007/978-3-030-91272-7_5
Publikováno v:
Frontiers in Aging Neuroscience, Vol 7 (2015)
Externí odkaz:
https://doaj.org/article/4973cd88cbe249469e386297a9aad7c5
Autor:
Soledad eBallesteros, Julia eMayas, Antonio ePrieto, Pilar Toril Barrera, Carmen Pita González, Laura Ponce De León Romero, José Manuel Reales, John Alexander Waterworth
Publikováno v:
Frontiers in Aging Neuroscience, Vol 7 (2015)
This randomized controlled study (ClinicalTrials.gov NCT02007616) investigated the maintenance of training effects of 20 1-hr non-action video game training sessions with selected games from a commercial package on several age-declining cognitive fun
Externí odkaz:
https://doaj.org/article/1dfbcc59ce154755b537222777f32ca2
Autor:
Laura Aymerich-Franch, Jeremy N. Bailenson, Nicola Brew-Sam, Rebecca K. Britt, Christopher Calabrese, Pamara F. Chang, Arul Chib, Mark Chignell, Emily M. Cramer, Géraldine Fauville, Jacob T. Fisher, Jameson L. Hayes, Heather J. Hether, Koinig Isabell, Jeong-woo Jang, Shaheen Kanthawala, Subuhi Khan, Kai Kuang, Chul-joo Lee, SongYi Lee, Benjamin J. Li, Tony Liao, Jessica Maddox, Alexis K. Marsh, Henry Moller, Swati Pandita, Jorge Peña, Macarena Pena-y-Lillo, Anna Carolina Muller Queiroz, Rabindra Ratan, Diehl Sandra, Stephanie K. Van Stee, Ningxin Wang, John A. Waterworth, René Weber, Andrea Stevenson Won, Qinghua Yang
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::91a5fe975e6e38584099126ebaffdd95
https://doi.org/10.1016/b978-0-12-816958-2.01002-9
https://doi.org/10.1016/b978-0-12-816958-2.01002-9
Autor:
John A, Waterworth
Publikováno v:
Studies in health technology and informatics. 85
The current experiment was carried out to extend our knowledge about the relative importance of stereoscopic display and hand-image collocation for dextrous interaction. We devised a new task, the Volumetric Dexterity Test (VDT), which quite accurate