Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Johannes, Hilpert"'
Autor:
Bogensperger, Alexander, Zeiselmair, Andreas, Hinterstocker, Michael, Dossow, Patrick, Johannes, Hilpert, Maximilian, Wimmer, Carsten, von Gneisenau, Nikolas, Klausmann, Jens, Strüker, Nils, Urbach, Schellinger, Benjamin, Sedlmeir, Johannes, Völter, Fabiane
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::f6b32f32541bc27f6ece19851081ae73
Autor:
Johannes Hilpert
Publikováno v:
Schriften zum Deutschen und Europäischen Infrastrukturrecht ISBN: 9783428555116
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::2de7568437c399442e5d98f7664e87bc
https://doi.org/10.3790/978-3-428-55511-6
https://doi.org/10.3790/978-3-428-55511-6
Publikováno v:
IEEE Journal of Selected Topics in Signal Processing. 9:770-779
The science and art of Spatial Audio is concerned with the capture, production, transmission, and reproduction of an immersive sound experience. Recently, a new generation of spatial audio technology has been introduced that employs elevated and lowe
Autor:
Harald Fuchs, Johannes Hilpert, Michael Kratschmer, Nils Günther Peters, Max Neuendorf, Moo-Young Kim, Richard Fug, Guillaume Fuchs, Schuh Florian, Simone Füg, Elena Burdiel, Deep Sen, Benjamin Schubert, Andreas Niedermeier, Sascha Disch, Achim Kuntz, Czelhan Bernd, Robert Bleidt, Jochen Issing, Murtaza Adrian, Sascha Dick, Fabian Küch, Jürgen Herre
A new TV audio system based on the MPEG-H 3D audio standard has been designed, tested, and implemented for ATSC 3.0 broadcasting. The system offers immersive sound to increase the realism and immersion of programming, and offers audio objects that en
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::a44665b1c66fbca560ff9ec4787ddbc9
https://publica.fraunhofer.de/handle/publica/253700
https://publica.fraunhofer.de/handle/publica/253700
Autor:
Sascha Disch, Johannes Hilpert
Publikováno v:
IEEE Signal Processing Magazine. 26:148-52
This article provides a compact overview of the history, technology, and performance of MPEG Surround. The technology of MPEG Surround is based on the spatial audio coding (SAC) principle: In the encoder, a mono- or stereophonic down- mix is generate
Efficient transform coding of two-channel audio signals by means of complex-valued stereo prediction
Autor:
Heiko Purnhagen, Pontus Carlsson, Julien Robilliard, Christian Helmrich, Johannes Hilpert, Sascha Disch, Matthias Neusinger, Nikolaus Rettelbach, Bernd Edler, Lars Villemoes
Publikováno v:
ICASSP
Traditional MDCT-based perceptual audio coding schemes employ mid/side and intensity stereo techniques to allow efficient joint coding of the two channels of a stereophonic signal. These techniques, however, provide only little coding gain for critic
Publikováno v:
Microelectronic Systems ISBN: 9783642230707
Recently MPEG finished the standardization of a Low Delay MPEG Surround tool that is tailored for enhancing the widely adopted AAC-ELD low delay codec for high-quality audio communication into AAC-ELD v2. In combination with the Low Delay MPEG Surrou
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::28649bf3ce0b9d1df478120da9acb55d
https://doi.org/10.1007/978-3-642-23071-4_32
https://doi.org/10.1007/978-3-642-23071-4_32
Autor:
R. Geiger, Nikolaus Rettelbach, Gerald Schuller, Roch Lefebvre, Grill Bernhard, Jeremie Lecomte, Stefan Bayer, Johannes Hilpert, Guillaume Fuchs, Markus Multrus, B. Bessette, Redwan Salami, Max Neuendorf, Philippe Gournay
Publikováno v:
ICASSP
Traditionally, speech coding and audio coding were separate worlds. Based on different technical approaches and different assumptions about the source signal, neither of the two coding schemes could efficiently represent both speech and music at low