Zobrazeno 1 - 10
of 20
pro vyhledávání: '"Johanna Okerlund"'
Publikováno v:
Proceedings of the 53rd ACM Technical Symposium on Computer Science Education V. 2.
Publikováno v:
CHI
While makerspaces are often discussed in terms of a utopian vision of democratization and empowerment, many have shown how these narratives are problematic. There remains optimism for the future of makerspaces, but there is a gap in knowledge of how
Publikováno v:
FLAIRS Conference
As the making phenomenon becomes more prevalent, diverse, and vast, it becomes increasingly challenging to identify general temporal or spatial trends in types of making endeavors. Identifying trends in what participants are making is important to ma
Publikováno v:
2018 ASEE Annual Conference & Exposition Proceedings.
Publikováno v:
Human Aspects of IT for the Aged Population. Technologies, Design and User Experience ISBN: 9783030502515
HCI (27)
HCI (27)
This paper presents an embodied interactive system designed for older adults to promote creative and social engagement, called Move and Paint. We performed a study to investigate the engagement and behavior patterns of older adults as they used Move
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::2ee89c783fbdfd2f91197aab55aff345
https://doi.org/10.1007/978-3-030-50252-2_13
https://doi.org/10.1007/978-3-030-50252-2_13
Autor:
David Wilson, Johanna Okerlund
Publikováno v:
Proceedings of FabLearn 2019.
One way to help address larger scale social and environmental challenges is to help individuals consider the social impacts of making alongside the technological aspects. We investigate the experiences of volunteers who 3D print prosthetic devices fo
Publikováno v:
SIGCSE
Recently, there has been significant interest in integrating Maker-related experiences into formal education. A challenge is reconciling open-ended making and non-deterministic learning goals with standards that drive traditional education. In the co
Publikováno v:
Conference on Designing Interactive Systems
Maker culture has been increasingly pervasive in a variety of communities and contexts, in particular devoted spaces such as Makerspaces, Hackerspaces and Fab Labs. Several people, however, have pointed out that while one of the values of these space
Publikováno v:
Creativity & Cognition
We present an exploration into the use of dimensional reasoning and the creation of research design spaces. We hypothesized that researchers, engaged in open-ended creative problem solving, could adapt the methods of design thinking and design spaces
Autor:
Johanna Okerlund
Publikováno v:
Creativity & Cognition
As interaction designers, we often design for play or strive to make interactions more playful. However, we do not have a consistent language with which to talk about what we mean by play or ways of measuring the degree to which an interface satisfie