Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Johanna Bluemink"'
Publikováno v:
Acta Oncologica, Vol 63, Iss 1 (2024)
Background: Deep learning (DL) models for auto-segmentation in radiotherapy have been extensively studied in retrospective and pilot settings. However, these studies might not reflect the clinical setting. This study compares the use of a clinically
Externí odkaz:
https://doaj.org/article/965563cefa2e42b48f70b9bd97f92b6a
Publikováno v:
Physics and Imaging in Radiation Oncology, Vol 28, Iss , Pp 100496- (2023)
Deep learning (DL) models are increasingly studied to automate the process of radiotherapy treatment planning. This study evaluates the clinical use of such a model for whole breast radiotherapy. Treatment plans were automatically generated, after wh
Externí odkaz:
https://doaj.org/article/a8b6f3b775294663b23c10c11e95c6ed
Autor:
Johanna Bluemink
Publikováno v:
Aikuiskasvatus
Kirjoittaja tutki väitöstutkimuksessaan peliympäristöjä yhteisöllisen oppimisen rikastajina. Hänen mukaansa peliympäristössä syntyy vahva yhteinen tila, joka vahvistaa keskinäistä vuorovaikutusta ja yhteisöllistä oppimista. Hänen käyt
Publikováno v:
Interactive Learning Environments. 18:365-383
In this study, the aim was to examine how small-group collaboration is shaped by individuals interacting in a virtual multiplayer game. The data were collected from a design experiment in which six randomly divided groups of four university students
Autor:
Piritta Leinonen, Johanna Bluemink
Publikováno v:
Journal of Workplace Learning. 20:38-53
PurposeEvaluation of the knowledge that is shared among team members has been found to be a prerequisite for successful collaborative teamwork. In previous research on collaborative learning and work, shared knowledge has mainly been evaluated by res
Autor:
Sanna Järvelä, Johanna Bluemink
Publikováno v:
The Internet and Higher Education. 7:199-215
Apart from studying students' interaction in Web-based environments in computer-supported collaborative learning (CSCL), it is essential to recognize the importance of the contextual setting in which learning takes place. This study examines the role
Publikováno v:
ICALT
The aim of this study was to enhance and analyze communication and team-building activities in work teams that played a 3D multiplayer game. This paper reports the preliminary findings of the multi-methodological empirical study on players' perceived