Zobrazeno 1 - 3
of 3
pro vyhledávání: '"Joël Randrianandrasana"'
Publikováno v:
ACM Transactions on Graphics
ACM Transactions on Graphics, Association for Computing Machinery, 2021, Proceedings of ACM SIGGRAPH 2021, 40 (4), Article No. 177, 16 p. ⟨10.1145/3450626.3459859⟩
ACM Transactions on Graphics, Association for Computing Machinery, 2021, Proceedings of ACM SIGGRAPH 2021, 40 (4), Article No. 177, 16 p. ⟨10.1145/3450626.3459859⟩
International audience; A statistical multi-lobe approach was recently introduced in order to efficiently handle layered materials rendering as an alternative to expensive general-purpose approaches. However, this approach poorly supports scattering
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f47808c6b650841ba6db5bd2bab6852e
https://hal.univ-reims.fr/hal-03262831/document
https://hal.univ-reims.fr/hal-03262831/document
Publikováno v:
SIGGRAPH Posters
SIGGRAPH '20, 47th International Conference & Exhibition On Computer Graphics & Interactive Techniques
SIGGRAPH '20, 47th International Conference & Exhibition On Computer Graphics & Interactive Techniques, Aug 2020, Virtual Event USA, United States. ACM, pp.1-2, ACM SIGGRAPH 2020 Posters. ⟨10.1145/3388770.3407453⟩
SIGGRAPH '20, 47th International Conference & Exhibition On Computer Graphics & Interactive Techniques
SIGGRAPH '20, 47th International Conference & Exhibition On Computer Graphics & Interactive Techniques, Aug 2020, Virtual Event USA, United States. ACM, pp.1-2, ACM SIGGRAPH 2020 Posters. ⟨10.1145/3388770.3407453⟩
International audience; A multi-lobe approach was recently proposed to efficiently handle layered materials rendering [1]. To this end, the author introduces a low-order statistical representation for light-matter interactions and derives new adding
Autor:
Laurent Lucas, A. Chanonier, Joël Randrianandrasana, H. Deleau, Philippe Porral, M. Krajecki, Thomas G. Müller
Publikováno v:
2018 IEEE Fourth VR International Workshop on Collaborative Virtual Environments (3DCVE)
IEEE VR International Workshop on Collaborative Virtual Environments (3DCVE)
IEEE VR International Workshop on Collaborative Virtual Environments (3DCVE), 2018, Reutlingen, Germany. pp.1-4, ⟨10.1109/3DCVE.2018.8637114⟩
GPU Technology Conference Europe (GTC)
GPU Technology Conference Europe (GTC), NVidia, 2018, Munich, Germany
IEEE VR International Workshop on Collaborative Virtual Environments (3DCVE)
IEEE VR International Workshop on Collaborative Virtual Environments (3DCVE), 2018, Reutlingen, Germany. pp.1-4, ⟨10.1109/3DCVE.2018.8637114⟩
GPU Technology Conference Europe (GTC)
GPU Technology Conference Europe (GTC), NVidia, 2018, Munich, Germany
International audience; Many stages of the industry workflow have been benefiting from CAD software applications and real-time computer graphics for decades allowing manufacturers to perform team project reviews and assessments while decreasing the n