Zobrazeno 1 - 10
of 212
pro vyhledávání: '"Jia Sheng Heh"'
Autor:
Qingkun Li, Zhenyuan Wang, Wenjun Wang, Chao Zeng, Changxu Wu, Guofa Li, Jia-Sheng Heh, Bo Cheng
Publikováno v:
IEEE Transactions on Intelligent Transportation Systems. 24:4235-4250
Publikováno v:
Research and Practice in Technology Enhanced Learning, Vol 12, Iss 1, Pp 1-23 (2017)
Abstract The research team has developed a web-based multiplayer trading card game to allow teachers choosing cards as rewards for students who actively participate in discussions and classroom activities as well as perform well in terms of doing ass
Externí odkaz:
https://doaj.org/article/95a9f82c261f4d09a5c8654c1c74a76d
Publikováno v:
ICALT
In the last few years there has been a fast growing up of the use of Chatbots in various fields, such as Customer Service, Marketing, Educational, Health Care and many others. This paper develops a Question Answering System in educational domain. Usi
Publikováno v:
Neural Computing & Applications. 2008, Vol. 17 Issue 3, p297-309. 13p. 3 Diagrams, 6 Charts, 1 Graph.
Autor:
Jia-Sheng Heh1 jsheh@ice.cycu.edu.tw, Shao-Chun Li2 learry@gmail.com, Alex Chang3 aslada@mcsl.ice.cycu.edu.tw, Maiga Chang4 maiga@ms2.hinet.net, Tzu-Chien Liu5 ltc@cc.ncu.edu.tw
Publikováno v:
Educational Technology & Society. Jan2008, Vol. 11 Issue 1, p29-44. 16p.
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319997360
ICITL
ICITL
This paper proposes a systematic approach to analyze the learners’ behavior equipped with sports bracelets. The study begins with the step counts retrieved from the mobile database, transformed to behavior events and behavior states, which then are
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::6884fff282d1e0f5bfcea848071d170c
https://doi.org/10.1007/978-3-319-99737-7_62
https://doi.org/10.1007/978-3-319-99737-7_62
Publikováno v:
Research and Practice in Technology Enhanced Learning
Research and Practice in Technology Enhanced Learning, Vol 12, Iss 1, Pp 1-23 (2017)
Research and Practice in Technology Enhanced Learning, Vol 12, Iss 1, Pp 1-23 (2017)
The research team has developed a web-based multiplayer trading card game to allow teachers choosing cards as rewards for students who actively participate in discussions and classroom activities as well as perform well in terms of doing assignments
Publikováno v:
International Journal of Online Pedagogy and Course Design. 2:86-99
Game-based Pilot System for English learning (GPS-E) is a system that was produced with the intention of assisting English language learners (ELLs) who have lower English proficiency. The study was conducted in a university setting in northern Taiwan
Publikováno v:
Applied Soft Computing. 10:1200-1207
Differential evolution (DE) is a simple and effective global optimization algorithm. It has been successfully applied to solve a wide range of real-world optimization problems. However, DE has shown some weaknesses, especially the long computational
Providing Students Hints and Detecting Mistakes Made by Students in a Virtual Experiment Environment
Publikováno v:
IEEE Transactions on Education. 51:61-68
This study models a virtual experiment environment (VEE) by adopting the Petri net theory. Petri net-based VEE can record the experimental activity processes of students and evaluate the students' learning abilities. Petri nets can be used as visual-