Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Jesús Gumbau"'
Publikováno v:
GPU Pro 360 ISBN: 9781351208352
GPU Pro
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This work presents a new technique for the real-time rendering of shadows with penumbrae based on shadow mapping. The method uses a screen-aligned texture that contains the distance between the shadow and its potential occluder. This information is u
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::bdec0ee8835d1b5d3a6e5f0faaa8193a
https://doi.org/10.1201/9781351208352-4
https://doi.org/10.1201/9781351208352-4
Publikováno v:
International Journal of Digital Earth. 7:789-810
One of the problems in virtual globes technologies is the real-time representation of vegetal species. In forest or garden representations, the low detailed plants produce a lack of realism. Efficient techniques are required to achieve accurate inter
Publikováno v:
Computer-Aided Design. 41:1095-1106
This paper proposes a user-assisted mesh simplification method applied to CAD models converted to triangle meshes. This work offers the possibility of simplifying each subobject independently and at different levels of detail. This way, the user can
Publikováno v:
Graphical Models. 71:184-195
In this paper we present a new continuous multiresolution approach which has been developed for the interactive visualization of meshes in real-time applications. Our interest is to offer an efficient solution which considers submeshes, textures, nor
We propose an efficient technique for rendering visually plausible real-time soft shadows in screen space. First, we propose a novel blocker estimation technique based on a separable filter. Second, our technique performs a separable Gaussian blur in
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::8695b8b31cbcc0a5774cb8082b3146ce
Publikováno v:
Gaming Media and Social Effects ISBN: 9789814560313
Advanced graphics effects can be difficult to create and implement by nonexperts. We present here multiplatform, multigame engine libraries, designed to simplify the use of efficient state-of-the-art computer graphics algorithms in the fields of geom
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e910ecf3d5443b5633a46fb43366eaa0
https://doi.org/10.1007/978-981-4560-32-0_12
https://doi.org/10.1007/978-981-4560-32-0_12
Publikováno v:
VRCAI
Shadow mapping is a technique, widely used in computer graphics, for efficiently calculating shadows in real-time applications. However, shadows created with this technique can not be filtered as regular textures, causing severe aliasing. To solve th
The main problem in the real-time rendering of vegetation is the massive amount of primitives to be rendered. These primitives are needed to fully describe the geometry of the plants. However, some of them are not visible depending on the location of
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::54a871092417c14a5bda59d60919fc14
Autor:
Francisco Ramos, Jesús Gumbau, Miguel Chover, Pascual Castelló, Cristina Rebollo, Ricardo Quirós, Inmaculada Remolar
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783642223358
The current world economic situation makes it necessary to develop new ways of establishing commercial relationships. One possible solution is to explore the advantages of virtual worlds, and for this reason online virtual trade fairs are becoming mo
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::31e1e251ef21c89ca4e9eaf90ae0bb34
https://doi.org/10.1007/978-3-642-22336-5_7
https://doi.org/10.1007/978-3-642-22336-5_7
Autor:
Miguel Chover, Ricardo Quirós, Francisco Ramos, Inmaculada Remolar, Pascual Castelló, Jesús Gumbau, Cristina Rebollo
Publikováno v:
CW
Online virtual trade fairs are becoming more popular in the business world. They enable companies to establish a economic trade relationship with their customers. This article presents a multi-user virtual trade fair developed using the technology of