Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Jeroen Dierckx"'
Publikováno v:
International Journal of Computer Games Technology, Vol 2008 (2008)
The explosive growth of the number of applications based on networked virtual environment technology, both games and virtual communities, shows that these types of applications have become commonplace in a short period of time. However, from a resear
Externí odkaz:
https://doaj.org/article/430141ad36544dac947861abfd261f2e
Autor:
Joke Schuermans, Jelle De Bock, Jarich Braeckevelt, Erik Witvrouw, Jeroen Dierckx, Steven Verstockt
Publikováno v:
ICSPORTS: PROCEEDINGS OF THE 7TH INTERNATIONAL CONFERENCE ON SPORT SCIENCES RESEARCH AND TECHNOLOGY SUPPORT
icSPORTS
icSPORTS
The number of cyclists is growing rapidly, for commuting but also as a sport. With this growth, there has been an increasing interest in cycling position. Trainers, athletes and bike vendors acknowledged this and started to perform bike fits. As thes
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1d31046c6197d476b9e3df4caaebaf96
https://biblio.ugent.be/publication/8629098
https://biblio.ugent.be/publication/8629098
Publikováno v:
Multimedia Tools and Applications. 45:109-131
ALVIC-NG is an architecture for networked games based on the classic client/server paradigm. While peer-to-peer and hybrid systems have been extensively researched, the client/server approach provides many advantages that are beneficial or even requi
Publikováno v:
MMSys
Real-time social interaction possibilities are increasingly dis- appearing from the media consumption process. A decisive contributing factor to this tendency is growing user location disparity. This paper proposes synchronous MediaSharing (sMS), a d
Autor:
Peter Quax, Jeroen Dierckx, Jeroen Vanattenhoven, Wim Lamotte, Maarten Wijnants, Katrien De Moor, Wouter Vanmontfort
Publikováno v:
ResearcherID
Entertainment Computing – ICEC 2011 ISBN: 9783642244995
ICEC
Entertainment Computing – ICEC 2011 ISBN: 9783642244995
ICEC
The well-established Quality of Service and the relatively recently emerged Quality of Experience research topics are unquestionably linked, yet to date little effort has been invested in the study of their precise correlation and mutual reciprocity.
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::41f72cd2a3ef809ea6d0d3789782c109
https://lirias.kuleuven.be/handle/123456789/324356
https://lirias.kuleuven.be/handle/123456789/324356
Publikováno v:
NETGAMES
Several propositions have been made in the last few years on what the optimal type of network architecture should be for networked games. Solutions range from pure peer-to-peer architectures to the classic client/server architecture with server alloc
Publikováno v:
Multimedia Tools & Applications; Oct2009, Vol. 45 Issue 1-3, p109-131, 23p