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pro vyhledávání: '"Jeroen Bourgonjon"'
Publikováno v:
Research in Science Education. 48:597-618
A large-scale cross-sectional study (N = 4002) was set up to determine Flemish secondary school students’ willingness to eat genetically modified food (WTE) and to link students’ WTE to previously identified key variables from research on the acc
Publikováno v:
New Media & Society. 18:1732-1749
On game forums, players often discuss the positive impact of video games on their lives. We collected 964 messages from top ranked game forums ( viaAlexa.com ) and analyzed them using a coding scheme based on an existing taxonomy about the impact of
Publikováno v:
CLCWeb: Comparative Literature and Culture
In their article "Perspectives on Video Games as Art" Jeroen Bourgonjon, Geert Vndermeersche, Kris Rutten and Niels Quinten engage in discussing whether or not video games can be considered a form of art. Although this question has already been dis
Autor:
Martin Valcke, Jeroen Bourgonjon, Cindy De Smet, Jan Van Looy, Frederik De Grove, Ronald Soetaert
Publikováno v:
Computers & Education
Computers & Education, 2013, 67, pp.21-35
Computers & Education, 2013, 67, pp.21-35
The adoption and the effectiveness of game-based learning depend largely on the acceptance by classroom teachers, as they can be considered the true change agents of the schools. Therefore, we need to understand teachers' perceptions and beliefs that
Publikováno v:
Computers in Human Behavior. 28:2023-2033
Interest in using digital games for formal education has steadily increased in the past decades. When it comes to actual use, however, the uptake of games in the classroom remains limited. Using a contextual approach, the possible influence of factor
Publikováno v:
Computers & Education. 57:1434-1444
In research about digital game-based learning, the likely negative perceptions of parents are often enlisted as a barrier toward the adoption of games in classroom settings. Teachers, students and policy makers appear to be influenced by what parents
Publikováno v:
DIGITAL CREATIVITY
As video games increasingly become an important frame of reference and as they are more and more taken seriously in education and research, there is a growing need for a methodological tool for video game analysis. In this paper, rhetorical theory in
Publikováno v:
Computers & Education. 54:1145-1156
Video games are often regarded as promising teaching and learning tools for the 21st century. One of the main arguments is that video games are appealing to contemporary students. However, there are indications that video game acceptance cannot be ta
Autor:
Jeroen Bourgonjon
Publikováno v:
CLCWeb: Comparative Literature and Culture
In his article "The Meaning and Relevance of Video Game Literacy" Jeroen Bourgonjon argues that video gaming deserves scholarly attention as a social practice and a site for meaning-making and learning. Based on an overview of contemporary trends in
Autor:
Jeroen Bourgonjon, Ronald Soetaert
Publikováno v:
CLCWEB-COMPARATIVE LITERATURE AND CULTURE
CLCWeb: Comparative Literature and Culture
CLCWeb: Comparative Literature and Culture
In their article "Video Games and Citizenship" Jeroen Bourgonjon and Ronald Soetaert argue that digitization problematizes and broadens our perspective on culture and popular media, and that this has important ramifications for our understanding of c