Zobrazeno 1 - 6
of 6
pro vyhledávání: '"Jenny Rompa"'
Publikováno v:
International Journal of Serious Games, Vol 7, Iss 2 (2020)
Many are the times when visitors leave an exhibition without a clue about its message. In an effort to eliminate this phenomenon, museums, institutes and organisations (MIOs) adopt more attractive, engaging and fun content to provide a high quality a
Externí odkaz:
https://doaj.org/article/2491c1896d35429eacdfef5c10c43ece
Autor:
Angeliki Antoniou, Anastasios Theodoropoulos, Jenny Rompa, Fani Giannakopoulou, George Lepouras, Ioannis Triantafyllou
Publikováno v:
Proceedings of the 26th Pan-Hellenic Conference on Informatics.
Publikováno v:
International Journal of Serious Games, Vol 7, Iss 2 (2020)
Many are the times when visitors leave an exhibition without a clue about its message. In an effort to eliminate this phenomenon, museums, institutes and organisations (MIOs) adopt more attractive, engaging and fun content to provide a high quality a
Autor:
George Lepouras, Eric Tobias, Jenny Rompa, Angeliki Antoniou, Yannick Naudet, Ioanna Lykourentzou
Publikováno v:
International Journal of Virtual Communities and Social Networking. 7:1-30
This paper details and discusses experimental results obtained towards personalizing a museum visit through a personal mobile guide, using an approach relying on users' cognitive style, gaming, social networks, and recommendations. It describes the p
Autor:
Costas Vassilakis, George Lepouras, Eric Tobias, Angeliki Antoniou, Yannick Naudet, Jenny Rompa, Ioanna Lykourentzou
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319121567
GALA
GALA
This paper presents an innovative approach based on social-network gaming, which will extract players’ cognitive styles for personalization purposes. Cognitive styles describe the way individuals think, perceive and remember information and can be
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ba22a01857c55eacf5349948e54f3399
https://doi.org/10.1007/978-3-319-12157-4_28
https://doi.org/10.1007/978-3-319-12157-4_28
Autor:
Ioanna Lykourentzou, Jenny Rompa, Yannick Naudet, Angeliki Antoniou, George Lepouras, Eric Tobias
Publikováno v:
SMAP
This paper presents an approach to enhance museum visitors experience through the use of Gaming, Social Networks, and Recommendations. The originality of the dedicated social and mobile visit personalisation system is that it relies on both the user'