Zobrazeno 1 - 10
of 24
pro vyhledávání: '"Jennifer J. Vogel-Walcutt"'
Publikováno v:
Journal of Educational Computing Research. 57:1495-1512
This study tested the effects of implementing a narrative computer-based educational game within a middle-school math class. Gameplay consisted of navigating through a virtual spaceship and completing missions by periodically engaging in learning-by-
Publikováno v:
Theoretical Issues in Ergonomics Science. 17:127-148
Extensive research has been conducted in the area of adaptive training focused on a variety of different methodologies, theories, and optimisation strategies to improve the effectiveness of training. Too often, however, the augmentations or manipulat
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 58:1761-1765
The goal of this project was to create a stage model that can assist instructors in assessing the skill level of Marines working toward mastery in the area of perceptual-cognitive skills. Specifically, this paper describes the design, development, an
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 57:1239-1243
University of California at Santa Barbara A growing body of research evidence suggests that essential perceptual-cognitive skills can be enhanced through training. Despite this success, at present, these skills have been studied in relative isolation
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 57:833-837
The learning efficiency of complex tasks is an area being widely investigated in the literature. Specifically, many different instructional strategies have been developed in an effort to improve efficiency, especially within automated systems. Of par
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 57:2086-2090
The overarching goal of learner assessments is to identify areas of skill and deficit and to use this infor-mation to guide future instruction or error correction through feedback. To date, a variety of methods have been used to better understand ind
Publikováno v:
Computers in Human Behavior. 29:1490-1498
In an effort to improve training efficiency, the military has focused much attention on the development of replicable and generalizable training systems. As a result, a substantial number of companies and contractors have spent significant time and m
Publikováno v:
Computers in Human Behavior. 28:696-702
The purpose of the current study was to test the differential impact of two forms of metacognitive prompts on knowledge acquisition and application during simulation-based training. Participants in the experimental conditions were prompted to constru
Publikováno v:
Educational Psychology Review. 24:89-111
Mitigating the situational factors that give rise to state boredom is a consistent challenge facing educators. Despite the growing amount of literature devoted to the construct, the field has yet to arrive at a consensus regarding a clear theoretical
Publikováno v:
Educational Technology Research and Development. 60:223-238
Effectively presenting complex material is a crucial component of instructional design within simulation-based training (SBT) environments. One approach to facilitate the acquisition of higher-order knowledge is to embed instructional strategies with