Zobrazeno 1 - 10
of 12
pro vyhledávání: '"Jelke van der Pal"'
Publikováno v:
International Journal of Serious Games, Vol 3, Iss 3 (2016)
Gameplay is commonly considered to be a voluntary activity. Game designers generally believe that voluntary gameplay is essentially different from mandatory gameplay. Such a belief may be a challenge for serious games, as instruction is usually manda
Externí odkaz:
https://doaj.org/article/48296bd1e43643a09f9c066265ccff03
Publikováno v:
AIAA SciTech Forum 2023
Current capabilities for predicting skill retention, i.e., the extent to which human operators retain learned skills over time, at an individual level are limited due to a requirement for large data sets and methods that can extract relevant patterns
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::300a2914f757f36aa9e248b77e72b221
http://resolver.tudelft.nl/uuid:4a75612b-feef-43eb-929d-cccdbebde154
http://resolver.tudelft.nl/uuid:4a75612b-feef-43eb-929d-cccdbebde154
Autor:
Jelke van der Pal
Publikováno v:
Engineering Psychology and Cognitive Ergonomics ISBN: 9780429027918
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::cc0932c1412139170b0a2f0a6d384ab5
https://doi.org/10.1201/9780429027918-33
https://doi.org/10.1201/9780429027918-33
Autor:
Jelke van der Pal, Armon Toubman
Publikováno v:
Adaptive Instructional Systems ISBN: 9783030507879
HCI (34)
HCI (34)
Many professional operations require employees with complex skills. Once these skills have been taught, it is important that the skills are (a) retained, and (b) retrained when the skills start to decay. The ability to determine the precise moment wh
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b9268f6a0962f2f22647eacdaf03e205
https://doi.org/10.1007/978-3-030-50788-6_30
https://doi.org/10.1007/978-3-030-50788-6_30
Publikováno v:
Digital Technologies: Sustainable Innovations for Improving Teaching and Learning ISBN: 9783319734163
The prospective use of low fidelity simulation and gaming in aviation training is high and may facilitate individual, personal training needs in usually asynchronous training setting. Without direct feedback from, or intervention by, an instructor, a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::fb0fedb228903a603886f3c3d1fe297e
https://doi.org/10.1007/978-3-319-73417-0_10
https://doi.org/10.1007/978-3-319-73417-0_10
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319719399
GALA
GALA
Positive developments in aviation, such as the increased safety of air travel, advanced automation and more efficient pilot training courses, may negatively influence the pilots’ abilities to handle unknown and unexpected situations. Pilots of the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::bbe20b6907a27bf89c9f3d5ad4aca089
https://doi.org/10.1007/978-3-319-71940-5_2
https://doi.org/10.1007/978-3-319-71940-5_2
Publikováno v:
International Journal of Serious Games
International Journal of Serious Games, 3(3), 67-83. Serious Games Society
International Journal of Serious Games, Vol 3, Iss 3 (2016)
International Journal of Serious Games, 3(3), 67-83. Serious Games Society
International Journal of Serious Games, Vol 3, Iss 3 (2016)
Gameplay is commonly considered to be a voluntary activity. Game designers generally believe that voluntary gameplay is essentially different from mandatory gameplay. Such a belief may be a challenge for serious games, as instruction is usually manda
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319402154
GALA
GALA
This study examines an innovative approach for evaluating surprise effects in a serious game. In this game, players were exposed to surprising situations that challenged their level of performance which eventually should help them to acquire crucial
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::a371b523f990bfe810a2d6092ead6caa
https://doi.org/10.1007/978-3-319-40216-1_56
https://doi.org/10.1007/978-3-319-40216-1_56
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319402154
GALA
GALA
Voluntariness is an important feature of games. Serious game designers intend to generate engaging gameplay, which implies that voluntary play should be equally important for serious games as for entertainment games. This paper describes the outcome
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::87697179054b628a6f0a30c2228dea30
https://doi.org/10.1007/978-3-319-40216-1_14
https://doi.org/10.1007/978-3-319-40216-1_14
Publikováno v:
International Journal of Aviation Psychology, 16(2), 157-174. Taylor and Francis Ltd.
Salden, R, Paas, G W C, Van der Pal, J & Van Merriënboer, J 2009, ' Dynamic task selection in flight management system training ', International Journal of Aviation Psychology, vol. 16, no. 2, pp. 157-174 . https://doi.org/10.1207/s15327108ijap1602_3
Salden, R, Paas, G W C, Van der Pal, J & Van Merriënboer, J 2009, ' Dynamic task selection in flight management system training ', International Journal of Aviation Psychology, vol. 16, no. 2, pp. 157-174 . https://doi.org/10.1207/s15327108ijap1602_3
Salden, R.J.C.M., Paas, F., Van der Pal, J., & Van Merrienboer, J.J.G. (2006). Dynamic task selection in flight management system training. International Journal of Aviation Psychology, 16, 157-174.