Zobrazeno 1 - 10
of 16
pro vyhledávání: '"Jeff Fulton"'
Autor:
Steve Fulton, Jeff Fulton
Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You'll learn how to draw, render text, manipulate images, a
Autor:
Steve Fulton, Jeff Fulton
Publikováno v:
The Essential Guide to Flash Games ISBN: 9781430226147
We have spent a good portion of this book creating a game framework, but so far, we don’t have much to show for it. We will now create a simple game that makes use of the framework as a demonstration.
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1a1dd28596605750cd298047d83118e4
https://doi.org/10.1007/978-1-4302-2615-4_3
https://doi.org/10.1007/978-1-4302-2615-4_3
Autor:
Jeff Fulton, Steve Fulton
Publikováno v:
The Essential Guide to Flash Games ISBN: 9781430226147
In this chapter, we will start with the tile-based single screen game theory we covered in Chapters 6 and 7 and extend it to a scrolling tile-based world. The game we are going to create is called Drive She Said. Drive She Said includes a top-down pe
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::6e3bf023d9b1c8e522a012c0d65157fc
https://doi.org/10.1007/978-1-4302-2615-4_10
https://doi.org/10.1007/978-1-4302-2615-4_10
Autor:
Jeff Fulton, Steve Fulton
Publikováno v:
The Essential Guide to Flash Games ISBN: 9781430226147
Second game—what about the first game? Well, of course, you need to make your first game, but inevitably your first game will not be all that you hoped it to be. It just happens. Don’t blame yourself. You will cut features for time, get frustrate
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::f2e0697c37d788f5139f66d123b10875
https://doi.org/10.1007/978-1-4302-2615-4_1
https://doi.org/10.1007/978-1-4302-2615-4_1
Autor:
Steve Fulton, Jeff Fulton
Publikováno v:
The Essential Guide to Flash Games ISBN: 9781430226147
In Part 1 of this book, you learned how to create a game framework and how to apply it to a very simple game. In this chapter, we will apply what you learned in Part 1 to a complete game in AS3, including graphics, sound, and collision detection. Now
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::2621519365254f3292a117417a573250
https://doi.org/10.1007/978-1-4302-2615-4_4
https://doi.org/10.1007/978-1-4302-2615-4_4
Autor:
Jeff Fulton, Steve Fulton
Publikováno v:
The Essential Guide to Flash Games ISBN: 9781430226147
Although game developers need to make sure they do not use other people’s graphics, sounds, or words without permission, the rules for borrowing game ideas are a lot less clear-cut, and in the next chapter, we will take a short looks at the legalit
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c6fd997e0acc3357dbbb63092c44c883
https://doi.org/10.1007/978-1-4302-2615-4_8
https://doi.org/10.1007/978-1-4302-2615-4_8
Autor:
Steve Fulton, Jeff Fulton
Publikováno v:
The Essential Guide to Flash Games ISBN: 9781430226147
In Chapter 4, we built all the assets and classes we will need to make the Flak Cannon game. In this chapter, we will put everything together into something that we can play and build on. To recap a bit, Flak Cannon is a game much like the classic At
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ecb7c62abe23cab4f5def4220ca827b1
https://doi.org/10.1007/978-1-4302-2615-4_5
https://doi.org/10.1007/978-1-4302-2615-4_5
Autor:
Jeff Fulton, Steve Fulton
Publikováno v:
The Essential Guide to Flash Games ISBN: 9781430226147
In the previous chapter, we created a sufficient framework to start making a game. However, our job here is not to be sufficient. You did not buy this book because it was sufficient. If you wanted sufficient, you would have purchased Sufficient Flash
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0e87740c3c0eb07d4a1a3ec99ef081b0
https://doi.org/10.1007/978-1-4302-2615-4_2
https://doi.org/10.1007/978-1-4302-2615-4_2
Autor:
Steve Fulton, Jeff Fulton
Publikováno v:
The Essential Guide to Flash Games ISBN: 9781430226147
In this chapter, we will be creating a post-retro game. This genre of modern game takes a classic retro idea and improves it for the modern age. Two good examples of this are Bit Trip Beat and Geometry Wars. In Bit Trip Beat, the classic game Pong is
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9cdfe1927913a1c4dbbd4d2d9b6aed5d
https://doi.org/10.1007/978-1-4302-2615-4_11
https://doi.org/10.1007/978-1-4302-2615-4_11
Autor:
Jeff Fulton, Steve Fulton
Publikováno v:
The Essential Guide to Flash Games ISBN: 9781430226147
In the previous chapter, we covered a lot of ground in our No Tanks! game. We explored tile sheets, levels, XML, and blitting to a BitmapData canvas. In this chapter, we will finish up the game and cover some more advanced topics such as smooth tile-
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::6c175de943c077abc256afaff3cf3a80
https://doi.org/10.1007/978-1-4302-2615-4_7
https://doi.org/10.1007/978-1-4302-2615-4_7