Zobrazeno 1 - 10
of 119
pro vyhledávání: '"Jean-Claude Paul"'
Publikováno v:
In Tsinghua Science & Technology 2009 14(1):133-138
Autor:
Yan Kong, Dong-Ming Yan, Xiaopeng Zhang, Jean-Claude Paul, Fuzhang Wu, Weiming Dong, Xing Mei
Publikováno v:
The Visual Computer. 32:43-55
This article presents a framework for natural texture synthesis and processing. This framework is motivated by the observation that given examples captured in natural scene, texture synthesis addresses a critical problem, namely, that synthesis quali
Publikováno v:
ACM Transactions on Graphics. 33:1-5
We propose a specialized form of the curved-knot B-spline surface of Hayes [1982] that we call regular curved-knot spline surface . Unlike the original formulation where the knots of the first parametric coordinate can evolve arbitrarily with respect
Polynomial spline interpolation of incompatible boundary conditions with a single degenerate surface
Publikováno v:
Computer-Aided Design. 53:28-35
Coons’ construction generates a surface patch that interpolates four groups of specified boundary curves and the corresponding cross-boundary derivative curves. This constructive method is simple and widely used in computer aided design. However, a
Publikováno v:
Science China Information Sciences. 60
创新点 通过拟合离散数据构造 B 样条曲面的方法在 CAD 领域中广泛应用。 本文提出一种使用层次化结构的多张 B 样条曲面拟合网格模型的方法。 对于较难使用一张 B 样条曲面进行拟合的网
Publikováno v:
Computer-Aided Design. 44:1253-1268
3D shape normalization is a common task in various computer graphics and pattern recognition applications. It aims to normalize different objects into a canonical coordinate frame with respect to rigid transformations containing translation, rotation
Publikováno v:
Pattern Recognition. 45:1569-1577
Manifold-ranking is a powerful method in semi-supervised learning, and its performance heavily depends on the quality of the constructed graph. In this paper, we propose a novel graph structure named k-regular nearest neighbor (k-RNN) graph as well a
Publikováno v:
Computer Graphics Forum. 30:1451-1459
We present a novel hierarchical grid based method for fast collision detection (CD) for deformable models on GPU architecture. A two-level grid is employed to accommodate the non-uniform distribution of practical scene geometry. A bottom-to-top metho
Publikováno v:
Computer Aided Geometric Design. 28:368-381
This paper proposes a method to construct a B-spline surface that interpolates the specified four groups of boundary derivative curves in the B-spline form. The discontinuity can be bounded by an arbitrary geometric invariant @e-> as the tolerance. T
Publikováno v:
Journal of Computational and Applied Mathematics. 235(17):5198-5202
This paper presents a necessary and sufficient condition for judging whether two cubic Bezier curves are coincident: two cubic Bezier curves whose control points are not collinear are coincident if and only if their corresponding control points are c