Zobrazeno 1 - 10
of 14
pro vyhledávání: '"Javier Taibo"'
Publikováno v:
Data in Brief, Vol 52, Iss , Pp 109848- (2024)
This article presents a comprehensive dataset of labeled game situations obtained from multiple professional handball matches, which corresponds to the research paper entitled “PlayNet: Real-time Handball Play Classification with Kalman Embeddings
Externí odkaz:
https://doaj.org/article/4475fd78150c49d8acb366e6e9a41a9a
Publikováno v:
EGA, Vol 16, Iss 18, Pp 252-261 (2011)
Immersive virtual reality constitutes a powerful tool for the vivid exploration of virtual spaces. The feeling of presence produced in the user by the action of seeing the digital space just pointing the view in any direction is greatly enhanced when
Externí odkaz:
https://doaj.org/article/5d04b56775d943319ed9e51954974522
Publikováno v:
Multimedia Tools and Applications. 65:495-520
Modern GPUs excel in parallel computations, so they are an interesting target to perform matrix transformations such as the DCT, a fundamental part of MPEG video coding algorithms. Considering a system to encode synthetic video (e.g., computer-genera
Autor:
José A. Iglesias, Luis Hernández, David Blanco, Antonio Seoane, Alberto Jaspe, Javier Taibo, Rocio. Lopez
Publikováno v:
International Journal of Architectural Computing. 5:487-506
Immersive Virtual Reality Systems have been extensively used during recent years for the exploration of architectonic spaces. This paper describes how the use of transitable immersive virtual reality systems, that is, those that allow the user to phy
Autor:
Javier Taibo, Pablo Montero
Publikováno v:
MMSP
This paper studies the adaptation of one of the most popular motion estimation methods to a massively parallel environment. To achieve the performance benefits that this and other related methods exhibit in CPU, a proper use of the GPU branching capa
Publikováno v:
NOSSDAV
Motion estimation is known to be one of the most expensive tasks in video coding as it is usually performed through blind search-based methods. However, in the particular case of computer-generated video, the rendering stage provides useful informati
Publikováno v:
RUC. Repositorio da Universidade da Coruña
instname
RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
instname
RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
[EN] Immersive virtual reality constitutes a powerful tool for the vivid exploration of virtual spaces. The feeling of presence produced in the user by the action of seeing the digital space just pointing the view in any direction is greatly enhanced
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4cdfe4e2f9b59eb4cc194135f5250640
http://hdl.handle.net/2183/22840
http://hdl.handle.net/2183/22840
Publikováno v:
ISM
GPUs excel in parallel computations, so they are very efficient calculating the discrete cosine transform of spatial domain images, as required for video encoding. The last steps of MPEG-2 compression, however, are inherently sequential since they re
Publikováno v:
RUC. Repositorio da Universidade da Coruña
instname
instname
This paper reports on research into the technical viability of the use of construction and demolition debris in hot-mix asphalt. A semi-dense and a coarse asphalt mixture were studied, both containing 50% recycled aggregate from construction and demo
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::34da30e7f4a0e582e3b2aa647b9213df
http://hdl.handle.net/2183/17968
http://hdl.handle.net/2183/17968
Publikováno v:
CW
Until quite recently, virtual reality systems consisted of fixed devices which enabled the user to feel immersed in a spot of the virtual space by means of the adequate hardware. The recent emergence of wireless systems for motion capture, together w