Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Jaume Durany"'
Publikováno v:
Open Journal of Acoustics. :207-217
The Room Acoustic Rendering Equation introduced in [1] formalizes a variety of room acoustics modeling algorithms. One key concept in the equation is the Acoustic Bidirectional Reflectance Distribution Function (A-BRDF) which is the term that models
In the production phase of digital cinema content it is important to allow the director not only to preview the final rendered scene early in the shooting process, but also to prehear the 5.1 surround and HRTF-based binaural versions, thus enabling v
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::53d4f2248a194017d471a67932fafdd8
Autor:
Anna Carreras, Àlex Sanjurjo, J. Ignasi Ribas, Miquel Soler, Jaume Durany, Roc Parés, Pere Freixa, Orit Kruglanski, Narcis Pares, David Delgado Gomez, Jaume Ferrer
Publikováno v:
Recercat. Dipósit de la Recerca de Catalunya
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On starting to think about interaction design for low-functioning persons in the autistic spectrum (PAS), especially children, one finds a number of questions that are difficult to answer: Can we typify the PAS user? Can we engage the user in interac
Autor:
Pere Freixa, Anna Carreras, Jaume Durany, David Delgado Gomez, Roc Parés, Jaume Ferrer, Orit Kruglanski, Narcis Pares, Miquel Soler, J. Ignasi Ribas, Àlex Sanjurjo
Publikováno v:
IDC
Autism is a developmental disorder which presents disability in communication and socialisation and a lack of imagination. To promote creativity, exploration and enjoyment in low functioning autistic children that have no verbal communication, we pro
Publikováno v:
Advances in Computer Entertainment Technology
Comunicació presentada a la ACM SIGCHI International Conference on Advances in computer entertainment technology celebrada del 15 al 17 de juny a València (Espanya). This paper identifies and contextualizes the limitations and problems found in int
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::155ca85b99c277efab4c0dd2d006e937
http://hdl.handle.net/10230/35658
http://hdl.handle.net/10230/35658
Publikováno v:
The Journal of the Acoustical Society of America. 123:3937-3937
We present a real‐time 3D audio system with a number of nice features: it is suited for plausible reference with the visual environment, it is real‐time capable, it can process multiple moving sound sources and listeners in a normal CPU. In our a
Publikováno v:
The Journal of the Acoustical Society of America. 123:3769-3769
We present a recently developed ray tracing engine for room acoustics computations whose improved physics provide more realistic results than present state of the art methods. Ray tracing has been widely applied within the graphics community to obtai