Zobrazeno 1 - 10
of 15
pro vyhledávání: '"Jason Hockman"'
Publikováno v:
Applied Sciences, Vol 10, Iss 3, p 1048 (2020)
This meeting report gives an overview of the DAFx 2019 conference held in September 2019 at Birmingham City University, Birmingham, UK. The conference had the same theme as this special issue: digital audio effects. In total, 51 papers were presented
Externí odkaz:
https://doaj.org/article/c2d2b998b956426697c2d42fdb8ec221
Publikováno v:
Applied Sciences, Vol 6, Iss 4, p 116 (2016)
Equalisation is one of the most commonly-used tools in sound production, allowing users to control the gains of different frequency components in an audio signal. In this paper we present a model for mapping a set of equalisation parameters to a redu
Externí odkaz:
https://doaj.org/article/b3e32fb9151c464280be43d949ca6076
Publikováno v:
Journal of the Audio Engineering Society. 70:742-752
Publikováno v:
2022 IEEE Conference on Games (CoG).
Publikováno v:
2021 IEEE Conference on Games (CoG).
Publikováno v:
ACM Multimedia
Creative rhythmic transformations of musical audio refer to automated methods for manipulation of temporally-relevant sounds in time. This paper presents a method for joint synthesis and rhythm transformation of drum sounds through the use of adversa
Publikováno v:
Applied Sciences, Vol 10, Iss 3, p 1048 (2020)
This meeting report gives an overview of the DAFx 2019 conference held in September 2019 at Birmingham City University, Birmingham, UK. The conference had the same theme as this special issue: digital audio effects. In total, 51 papers were presented
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e313f69d40ad3f4bf19bda561deca770
https://aaltodoc.aalto.fi/handle/123456789/43742
https://aaltodoc.aalto.fi/handle/123456789/43742
The majority of state-of-the-art methods for music information retrieval (MIR) tasks now utilise deep learning methods reliant on minimisation of loss functions such as cross entropy. For tasks that include framewise binary classification (e.g., onse
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::68cd4f1fb45b05df6defd40f0a816cd9
Autor:
Jason Hockman, Joseph Thibodeau
Publikováno v:
Music Technology with Swing ISBN: 9783030016913
CMMR
CMMR
The authors explain a method by which electronic dance music can be produced in a similar manner to producing game audio, in which the timing of sound-events is relative to the actions of the player and the state of the game environment. An interacti
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::cca4e3f328dd347aac5177dc8dcc8bc4
https://doi.org/10.1007/978-3-030-01692-0_12
https://doi.org/10.1007/978-3-030-01692-0_12
Autor:
Carl Southall, Gerhard Widmer, Richard Vogl, Meinard Müller, Alexander Lerch, Christian Dittmar, Chih-Wei Wu, Jason Hockman
In Western popular music, drums and percussion are an important means to emphasize and shape the rhythm, often defining the musical style. If computers were able to analyze the drum part in recorded music, it would enable a variety of rhythm-related
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::18c1aab3840777292754edb43e76d603
https://publica.fraunhofer.de/handle/publica/262724
https://publica.fraunhofer.de/handle/publica/262724