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pro vyhledávání: '"Jason Harron"'
UTeach Maker is a collaborative micro-credentialing program that supports preservice and practicing STEM teachers in developing the knowledge, skills, and professional networks needed to bring maker-centered learning opportunities to secondary STEM l
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::cff45a21d14255fb78cdeeb5800c15c2
https://doi.org/10.4018/978-1-7998-3820-3.ch007
https://doi.org/10.4018/978-1-7998-3820-3.ch007
Publikováno v:
Global Perspectives on Educational Innovations for Emergency Situations ISBN: 9783030996338
Promoting educational innovations through maker-centered learning in teacher education programs has been substantially disrupted due to the emergency situations resulting from the COVID-19 pandemic. This chapter illustrates the transformation of a ma
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9c753529bbfc8b81314e291472b79cc3
https://doi.org/10.1007/978-3-030-99634-5_16
https://doi.org/10.1007/978-3-030-99634-5_16
Publikováno v:
2019 ASEE Annual Conference & Exposition Proceedings.
Autor:
Jason Harron
Publikováno v:
2019 ASEE Annual Conference & Exposition Proceedings.
Autor:
Joan E. Hughes, Jason Harron
Publikováno v:
Journal of Research on Technology in Education. 50:253-270
This qualitative research study investigated how educational makerspace leaders, whom we refer to as spacemakers, framed the purpose of the makerspace in K–12 education and how makerspaces support ...
Publikováno v:
Creative Education. :615-624
This paper investigates an in-service teacher and her student’s abilities to utilize, implement, and enact a participatory agent-based modeling program, developed as part of the group-based cloud computing (GbCC) for STEM Education Project funded b
Publikováno v:
Journal of Digital Learning in Teacher Education. 34:6-17
“Making” has been used to describe an internally motivated iterative design process that embodies notions of playful building and tinkering. Recently, interest in applying making to PK–12 e...
Publikováno v:
The Science Teacher.
Autor:
Jill A. Marshall, Jason Harron
Publikováno v:
Interdisciplinary Journal of Problem-Based Learning. 12
The purposes of this chapter are three-fold: to (a) review the research on 3D immersive and interactive technology (or virtual reality, VR) conducted so far for educational purposes both in the earlier years of the technology and in more recent years
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1ccc31cedb384a27cdffbdc4715d4635
https://doi.org/10.4018/978-1-5225-5469-1.ch051
https://doi.org/10.4018/978-1-5225-5469-1.ch051