Zobrazeno 1 - 10
of 128
pro vyhledávání: '"Jarzabek, Stan"'
Publikováno v:
In Computer Science Review August 2020 37
Autor:
Zhang, Hongyu, Jarzabek, Stan
Publikováno v:
In Science of Computer Programming 2004 53(3):381-407
Publikováno v:
In The Journal of Systems & Software 2003 68(3):171-182
Autor:
Jarzabek, Stan1 stan@iscs.nus.sg, Huang, Riri2 huangr@iscs.nus.sg
Publikováno v:
Communications of the ACM. Aug1998, Vol. 41 Issue 8, p93-99. 7p.
Akademický článek
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Publikováno v:
Proceedings of the 14th International Software Product Line Conference, Volume 2, 107-111
STARTPAGE=107;ENDPAGE=111;TITLE=Proceedings of the 14th International Software Product Line Conference, Volume 2
STARTPAGE=107;ENDPAGE=111;TITLE=Proceedings of the 14th International Software Product Line Conference, Volume 2
We show that Integer Programming (IP) can be used as an optimization technique for the instantiation of products of feature models. This is done by showing that the constraints of feature models can be written in linear form. As particular IP techniq
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=narcis______::d070b268aff1c486fbf200c8110b0cc0
https://research.utwente.nl/en/publications/8193bd6d-de36-4d43-9039-418ccd8922f7
https://research.utwente.nl/en/publications/8193bd6d-de36-4d43-9039-418ccd8922f7
Autor:
Lieh, Ouh Eng, Jarzabek, Stan
Publikováno v:
Advanced Information Systems Engineering (9783319396958); 2016, p393-408, 16p
Publikováno v:
2016 Federated Conference on Computer Science & Information Systems (FedCSIS); 2016, p1727-1736, 10p
Autor:
Zhang, Weishan, Jarzabek, Stan
Publikováno v:
Zhang, W & Jarzabek, S 2005, Reuse without Compromising Performance: Industrial Experience from RPG Software Product Line for Mobile Devices . in Software Product Lines : 9th International Software Product Line Conference (SPLC2005). Proceedings . vol. LNCS3714, Springer, pp. 57-69, Rennes, France, 26/09/2005 . https://doi.org/10.1007/11554844_7
It is often believed that reusable solutions, being generic, must necessarily compromise performance. In this paper, we consider a family of Role-Playing Games (RPGs). We analyzed similarities and differences among four RPGs. By applying a reuse tech
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=pure_au_____::796dee4f291a51ade025f23d84746abc
https://pure.au.dk/portal/da/publications/reuse-without-compromising-performance-industrial-experience-from-rpg-software-product-line-for-mobile-devices(43a5aff0-e6c5-11dc-9afb-000ea68e967b).html
https://pure.au.dk/portal/da/publications/reuse-without-compromising-performance-industrial-experience-from-rpg-software-product-line-for-mobile-devices(43a5aff0-e6c5-11dc-9afb-000ea68e967b).html