Zobrazeno 1 - 10
of 42
pro vyhledávání: '"Jarrod Knibbe"'
Publikováno v:
Computers & Education: X Reality, Vol 3, Iss , Pp 100037- (2023)
Studies suggest that Sense of Embodiment (SoE) enabled by VR promotes embodied and active learning. However, it is unclear what features of VR learning environments tap into the concept of embodied learning. For example, interaction techniques, movem
Externí odkaz:
https://doaj.org/article/d3d8a117be8b464cba5cb89b3dbdf48d
Publikováno v:
Computer Vision – ACCV 2022 ISBN: 9783031263156
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::5638804db16be5453000802ead59cf77
https://doi.org/10.1007/978-3-031-26316-3_44
https://doi.org/10.1007/978-3-031-26316-3_44
Publikováno v:
van Gemert, T, Hornbæk, K, Knibbe, J & Bergström, J 2023, Towards a Bedder Future : A Study of Using Virtual Reality while Lying Down . in CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, Proceedings ., 872, Association for Computing Machinery, Inc, pp. 1-18, The 2023 CHI Conference on Human Factors in Computing Systems, Hamburg, Hamburg, Germany, 23/04/2023 . https://doi.org/10.1145/3544548.3580963
Most contemporary Virtual Reality (VR) experiences are made for standing users. However, when a user is lying down---either by choice or necessity---it is unclear how they can walk around, dodge obstacles, or grab distant objects. We rotate the virtu
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d87a1b2372c2065b963647577e9cc637
https://curis.ku.dk/portal/da/publications/towards-a-bedder-future(957b781d-1a92-41a3-be38-953fbc614b7f).html
https://curis.ku.dk/portal/da/publications/towards-a-bedder-future(957b781d-1a92-41a3-be38-953fbc614b7f).html
Autor:
Maxime Cordeil, Lonni Besançon, Jarrod Knibbe, Jim Smiley, Benjamin Lee, Bernhard Jenny, Siddhant Tandon, Tim Dwyer
Publikováno v:
Proceedings of the ACM on Human-Computer Interaction. 5:1-23
Tangible controls-especially sliders and rotary knobs-have been explored in a wide range of interactive applications for desktop and immersive environments. Studies have shown that they support greater precision and provide proprioceptive benefits, s
Autor:
Paul Strohmeier, Aske Mottelson, Henning Pohl, Jess McIntosh, Jarrod Knibbe, Joanna Bergström, Yvonne Jansen, Kasper Hornbæk
Publikováno v:
The Routledge Handbook of Bodily Awareness ISBN: 9780429321542
Strohmeier, P, Mottelson, A, Pohl, H, McIntosh, J, Knibbe, J, Bergström, J, Jansen, Y & Hornbæk, K 2022, Body-Based User Interfaces . in A J T Alsmith & M R Longo (eds), The Routledge Handbook of Bodily Awareness . Routledge, pp. 478-502 . https://doi.org/10.4324/9780429321542-39
Strohmeier, P, Mottelson, A, Pohl, H, McIntosh, J, Knibbe, J, Bergström, J, Jansen, Y & Hornbæk, K 2022, Body-Based User Interfaces . in A J T Alsmith & M R Longo (eds), The Routledge Handbook of Bodily Awareness . Routledge, pp. 478-502 . https://doi.org/10.4324/9780429321542-39
The relation between the body and computer interfaces has undergone several shifts since the advent of computing. In early models of interaction, the body was treated as a periphery to the mind, much like a keyboard is peripheral to a computer. The g
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::19648dfa15cd96ea4169fe8c7e61ef45
https://doi.org/10.4324/9780429321542-39
https://doi.org/10.4324/9780429321542-39
Publikováno v:
2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
Autor:
Graeme Gange, Jarrod Knibbe
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence. 35:3759-3767
Electrical Muscle Stimulation (EMS) has become a popular interaction technology in Human-Computer Interaction; allowing the computer to take direct control of the user's body. To date, however, the explorations have been limited to coarse, toy exampl
Publikováno v:
Bergström, J, Knibbe, J, Pohl, H & Hornbæk, K 2022, ' Sense of Agency and User Experience: Is There a Link? ', ACM Transactions on Computer-Human Interaction, vol. 29, no. 4, 28, pp. 1-22 . https://doi.org/10.1145/3490493
Bergström, J, Knibbe, J, Pohl, H & Hornbæk, K 2022, ' Sense of Agency and User Experience : Is There a Link? ', ACM Transactions on Computer-Human Interaction, vol. 29, no. 4, 28, pp. 1-22 . https://doi.org/10.1145/3490493
Bergström, J, Knibbe, J, Pohl, H & Hornbæk, K 2022, ' Sense of Agency and User Experience : Is There a Link? ', ACM Transactions on Computer-Human Interaction, vol. 29, no. 4, 28, pp. 1-22 . https://doi.org/10.1145/3490493
Sense of control is increasingly used as a measure of quality in human-computer interaction. Control has been investigated mainly at a high level, using subjective questionnaire data, but also at a low level, using objective data on participants’ s
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d7ce1ee1b76d58e6f0de3bff45d467b7
https://vbn.aau.dk/ws/files/470542333/Bergstroem2022TOCHI.pdf
https://vbn.aau.dk/ws/files/470542333/Bergstroem2022TOCHI.pdf
Autor:
Richard Byrne, Harald Reiterer, Jonathan Grudin, Kai Kunze, Joe Marshall, Liz Gerber, Katrin Wolf, Dakuo Wang, Pattie Maes, Marianna Obrist, Stefan Greuter, Jarrod Knibbe, Paul Strohmeier, Zhuying Li, Rakesh Patibanda, Suranga Nanayakkara, Martin Weigel, Josh Andres, Nathan Semertzidis, Florian ‘Floyd’ Mueller
Human-Computer Integration (HInt) is an emerging new paradigm in the human-computer interaction (HCI) field. Its goal is to integrate the human body and the computational machine. This monograph presents two key dimensions of Human-Computer Integrati
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e10e6c40581099ae792ac93cff4404c8
Publikováno v:
Dalsgaard, T-S, Knibbe, J & Bergström, J 2021, Modeling Pointing for 3D Target Selection in VR . in Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology ., 42, Association for Computing Machinery, pp. 1-10, 27th ACM Symposium on Virtual Reality Software and Technology (VRST '21), Osaka, Japan, 08/12/2021 . https://doi.org/10.1145/3489849.3489853
Virtual reality (VR) allows users to interact similarly to how they do in the physical world, such as touching, moving, and pointing at objects. To select objects at a distance, most VR techniques rely on casting a ray through one or two points locat