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of 38
pro vyhledávání: '"Jaroslav Švelch"'
Autor:
Jaroslav Švelch
Publikováno v:
Nordlit: Tidsskrift i litteratur og kultur, Iss 42 (2019)
The article explores the manufacturing of monsters in video games, using the case of the influential 2007 first-person shooter BioShock, and ‘splicers’—its most numerous, zombie-like enemies. I combine two methodological perspectives on the ‘
Externí odkaz:
https://doaj.org/article/e4c7f79eb79d41768ce9a1cb4350da37
Publikováno v:
Cyberpsychology: Journal of Psychosocial Research on Cyberpspace, Vol 9, Iss 3 (2015)
This article explores the strategies of queer playing of video games and their relationship to the heteronormative game culture. Its premise is that most video games are, either implicitly or explicitly, heteronormative and the inscribed player of su
Externí odkaz:
https://doaj.org/article/3af44cc3eca8452591fbc940d0d1b4ee
Autor:
Jaroslav Švelch
Publikováno v:
Eludamos, Vol 3, Iss 1 (2009)
This critique of the overlooked Lucasfilm adventure game focuses on the techniques, by which the distance between the avatar and the player is bridged, and the way the game deals with its gameness in its fiction. The critique is broken into three se
Externí odkaz:
https://doaj.org/article/ae2b7fdfeee84d9b814ad57b84bfcd09
This publication summarizes the proceedings of the first annual Central and Eastern European Game Studies (CEEGS) conference, held in Brno, from 10 to 11 October 2014. The topics focused on digital games research ranges from history to theory, from e
Publikováno v:
Studies in Eastern European Cinema. 14:39-52
This paper aims to analyse the tension between the universal themes of the horror genre that are appealing for the global public and the local character of the digital games developed by smaller companies/studios from the semi-peripheral countries of
Autor:
Jaroslav Švelch
A study of the gruesome game characters we love to beat—and what they tell us about ourselves. Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c3605c133da1f3ca6377fd63b30cf226
https://doi.org/10.7551/mitpress/14106.001.0001
https://doi.org/10.7551/mitpress/14106.001.0001
Autor:
Jaroslav Švelch
Publikováno v:
Perspectives on the European Videogame
Autor:
Jaroslav Švelch, Jan Švelch
Publikováno v:
New Media & Society. 24:1097-1115
Commented gameplay video is an established form of online media content, attracting millions of viewers on YouTube and Twitch and usually created by fans and players. This article, however, brings attention to video game voice actors who use their in
Autor:
Jan Švelch, Jaroslav Švelch
Publikováno v:
Television & New Media. 23:44-60
Video game voice acting does not rank among the core roles of video game production, yet actors in leading roles sometimes achieve wide recognition despite their contingent employment. In this article, we explore the role of voice actors in the video