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pro vyhledávání: '"Jannik Drogemuller"'
Autor:
Marco Pleines, Konstantin Ramthun, Yannik Wegener, Hendrik Meyer, Matthias Pallasch, Sebastian Prior, Jannik Drogemuller, Leon Buttinghaus, Thilo Rothemeyer, Alexander Kaschwig, Oliver Chmurzynski, Frederik Rohkrahmer, Roman Kalkreuth, Frank Zimmer, Mike Preuss
Autonomously trained agents that are supposed to play video games reasonably well rely either on fast simulation speeds or heavy parallelization across thousands of machines running concurrently. This work explores a third way that is established in
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d7580c584ebadf9c839c790e6a03f800
http://arxiv.org/abs/2205.05061
http://arxiv.org/abs/2205.05061