Zobrazeno 1 - 10
of 68
pro vyhledávání: '"Janne Paavilainen"'
Autor:
Janne Paavilainen
Publikováno v:
Mindtrek
Playability is an ambiguous term that is often used but seldom defined. Used by researchers, practitioners, journalists, and players alike, the term has remained unclear due to different interpretations and definitions. We aim to provide clarity on t
Publikováno v:
Computers in Human Behavior. 68:538-546
Selling in-game content has become a popular revenue model for game publishers. While prior research has investigated latent motivations as determinants of in-game content purchases, the prior literature has not focused on more concrete reasons to pu
Publikováno v:
Tampere University
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::50941ddbc13301c15da18275ca1f687a
https://trepo.tuni.fi/handle/10024/123078
https://trepo.tuni.fi/handle/10024/123078
Pokemon GO brought the location-based augmented reality games into the mainstream. To understand why people play these games, we created an online survey (n = 2612) with open questions about the reasons to start, continue, and quit playing Pokemon GO
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::7dfa91148a5f0de2529d6c24cd91cbaf
https://trepo.tuni.fi/handle/10024/105366
https://trepo.tuni.fi/handle/10024/105366
Publikováno v:
Augmented Reality Games I ISBN: 9783030156152
Pokemon GO was the first location-based augmented reality game to reach mainstream popularity. We present a qualitative survey study (n = 2611) focusing on the Pokemon GO players’ memorable experiences from the time when the game’s popularity was
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::dc2ce907aee9b8e761f64b3487efaf98
https://doi.org/10.1007/978-3-030-15616-9_7
https://doi.org/10.1007/978-3-030-15616-9_7
This article analyzes the business ethics of digital games, using Ayn Rand’s philosophy of Objectivism. It identifies different types of monetization options as virtuous or nonvirtuous, based on Rand’s views on rational self-interest. It divides
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::85556d6a1729970e4fa24df65f76f257
https://trepo.tuni.fi/handle/10024/119469
https://trepo.tuni.fi/handle/10024/119469
Publikováno v:
Oxford Scholarship
The fierce competition in the video games market and new revenue models such as free-to-play emphasize the importance of good playability for first-time user experience and retention. Cost-effective and flexible evaluation methods such as heuristic e
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::967a77ab124579c4cee9f16a9dd71374
https://doi.org/10.1093/oso/9780198794844.003.0015
https://doi.org/10.1093/oso/9780198794844.003.0015
Autor:
Jaana Parviainen, Tuuli Keskinen, Jaakko Hakulinen, Sari Yrjänäinen, Frans Mäyrä, Janne Paavilainen, Tomi Heimonen, Roope Raisamo, Jussi Okkonen, Markku Turunen, Antti Sand
Publikováno v:
Entertainment Computing. 5:475-484
Motivated by the troubling news on decreased exercise amount and increased obesity among children and adolescents, we investigated the possibilities of interactive lighting technology in encouraging children to participate in physical exercise in sch