Zobrazeno 1 - 10
of 62
pro vyhledávání: '"Jani Holopainen"'
Publikováno v:
Seminar.net, Vol 18, Iss 1 (2022)
While the educational technology has developed to the point that Extended Reality (XR), including immersive Virtual Reality (VR) can be used in education, the learning outcomes of these technologies in the large scale is still quite unknown. This lit
Externí odkaz:
https://doaj.org/article/3220de42d84a4b7e8900efd0a6e0b4f0
Publikováno v:
Molecules, Vol 28, Iss 8, p 3611 (2023)
Hydroxyapatite (HA; Ca10(PO4)6(OH)2) coating of bone implants has many beneficial properties as it improves osseointegration and eventually becomes degraded and replaced with new bone. We prepared HA coating on a titanium substrate with atomic layer
Externí odkaz:
https://doaj.org/article/aa5e2bc483224384966ee6d9f24e1299
Publikováno v:
Biomolecules, Vol 12, Iss 5, p 654 (2022)
Background: The increasing demand for bone implants with improved osseointegration properties has prompted researchers to develop various coating types for metal implants. Atomic layer deposition (ALD) is a method for producing nanoscale coatings con
Externí odkaz:
https://doaj.org/article/9dc760d10bf84725a5ba42c2804b85e8
Autor:
Aleksandra Radtke, Michalina Ehlert, Tomasz Jędrzejewski, Beata Sadowska, Marzena Więckowska-Szakiel, Jani Holopainen, Mikko Ritala, Markku Leskelä, Michał Bartmański, Marek Szkodo, Piotr Piszczek
Publikováno v:
Nanomaterials, Vol 9, Iss 1, p 123 (2019)
Titanium dioxide nanotubes/hydroxyapatite nanocomposites were produced on a titanium alloy (Ti6Al4V/TNT/HA) and studied as a biocompatible coating for an implant surface modification. As a novel approach for this type of nanocomposite fabrication, th
Externí odkaz:
https://doaj.org/article/4f5c1581dc1e46929d933865424feaa5
Autor:
Jani Holopainen, Antti Lähtevänoja, Heidi Lammassaari, Mattila Osmo, Essi Pöyry, Petri Parvinen
Publikováno v:
Educational Media International. 59:45-61
Publikováno v:
ACM Transactions on Social Computing. 4:1-21
This study investigates sociability in the context of immersive Virtual Reality (VR). A Design Science Research process was applied, and three iterative development versions of a VR application were studied. Sociability around the technology was inve
Publikováno v:
Journal of Marketing Management. 36:334-360
Using new technologies in customer interactions is a popular way of trying to increase customer engagement. It is, however, unknown how such efforts by marketers’ affect engagement, and particularl...
Autor:
Roberta Graf, Niclas Sandström, Anne Nevgi, Ruud Balkenende, Pamela Danese, Kaisa Grönman, Jani Holopainen, Matti Luukkonen, Jutta Nuorttila-Jokinen, Stig I. Olsen
Publikováno v:
Graf, R, Sandström, N, Nevgi, A, Balkenende, R, Danese, P, Grönman, K, Holopainen, J, Luukkonen, M, Nuorttila-Jokinen, J & Olsen, S I 2022, Education for optimized Life Cycle Management : The Project e-CIRP and its insights into embedding circular economy aspects to product design via teaching . in S Albrecht, M Fischer, C Scagnetti, M Barkmeyer & A Braune (eds), 10th International Conference on Life Cycle Management (LCM 2021) . vol. 349, 12003, EDP Sciences, E3S Web of Conferences, 10th International Conference on Life Cycle Management, Virtual Conference, 01/09/2021 . https://doi.org/10.1051/e3sconf/202234912003
Publisher Copyright: © The Authors, published by EDP Sciences. The integration of circular economy-based life cycle management (LCM) into product design and optimisation is essential for the transformation towards a circular economy (CE). However, c
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::571b2458d4204017efe58d9265a5a1da
http://urn.fi/URN:NBN:fi:jyu-202206133278
http://urn.fi/URN:NBN:fi:jyu-202206133278
Publikováno v:
HICSS
Year 2020 will be remembered for the rapid and large-scale virtualization of services. The process of virtualization has been the fastest in the sectors that could have adopted new working methods already earlier but where work culture and change res
Social virtual reality (SVR) enables teams to operate in a virtual environment that simulates and enhances real-world interactions. However, there is an absence of empirical analysis of how SVR can affect the performance of virtual teams. This paper
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f43589ae8c074dac53611017a78ff6e5
http://urn.fi/URN:NBN:fi:jyu-202305102935
http://urn.fi/URN:NBN:fi:jyu-202305102935