Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Jan-Philipp Stauffert"'
Autor:
Christian Krupitzer, Jens Naber, Jan-Philipp Stauffert, Jan Mayer, Jan Spielmann, Paul Ehmann, Noel Boci, Maurice Bürkle, André Ho, Clemens Komorek, Felix Heinickel, Samuel Kounev, Christian Becker, Marc Erich Latoschik
Publikováno v:
Frontiers in Psychology, Vol 13 (2022)
GoalThis paper presents an immersive Virtual Reality (VR) system to analyze and train Executive Functions (EFs) of soccer players. EFs are important cognitive functions for athletes. They are a relevant quality that distinguishes amateurs from profes
Externí odkaz:
https://doaj.org/article/7ae5fc435c514338bfcd72ac19b27ee4
Publikováno v:
Frontiers in Psychology, Vol 12 (2021)
Modulating emotional responses to virtual stimuli is a fundamental goal of many immersive interactive applications. In this study, we leverage the illusion of illusory embodiment and show that owning a virtual body provides means to modulate emotiona
Externí odkaz:
https://doaj.org/article/2e535ede392d489794367afa7ad5700d
Publikováno v:
Frontiers in Virtual Reality, Vol 1 (2020)
Latency is a key characteristic inherent to any computer system. Motion-to-Photon (MTP) latency describes the time between the movement of a tracked object and its corresponding movement rendered and depicted by computer-generated images on a graphic
Externí odkaz:
https://doaj.org/article/2dfbbdc3fe704977bc34b594f96fdf8b
Publikováno v:
CHI Extended Abstracts
Latency can be detrimental for the experience of Virtual Reality. High latency can lead to loss of performance and cybersickness. There are simple approaches to measure approximate latency and more elaborated for more insight into latency behavior. Y
Publikováno v:
VR Workshops
Latency in Virtual Reality (VR) applications can lead to decreased performance and cybersickness. Multiple approaches exist to determine an average latency. Yet many scientific publications fail to report their system’s latency despite the potentia
Publikováno v:
SEARIS
Latency is a pressing problem in Virtual Reality (VR) applications. Low latencies are required for VR to reduce perceptual artifacts and cyber sickness. Latency jitter, i.e. variance in the pattern of latency, prevent coping mechanisms as users can
Publikováno v:
VRST
A low latency is a fundamental timeliness requirement to reduce the potential risks of cyber sickness and to increase effectiveness, efficiency, and user experience of Virtual Reality Systems. The effects of uniform latency degradation based on mean
Publikováno v:
SEARIS
Latency is a pressing problem in Virtual Reality (VR) applications. Low latencies are required for VR to reduce perceptual artifacts and cyber sickness. Additionally, latency jitter denotes the variance in the pattern of latency changes which additio
Publikováno v:
VR
Latency jitter is a pressing problem in Virtual Reality (VR) applications. This paper analyzes latency jitter caused by typical interprocess communication (IPC) techniques commonly found in today's computer systems used for VR. Test programs measure
Publikováno v:
Open Source Systems: Adoption and Impact ISBN: 9783319178363
OSS
OSS
With the increasing prominence of open collaboration as found in free/libre/open source software projects and other joint production communities, potential participants need to acquire skills. How these skills are learned has received little research
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::74ea088525c3600f7de158ecb1957f9b
https://doi.org/10.1007/978-3-319-17837-0_3
https://doi.org/10.1007/978-3-319-17837-0_3