Zobrazeno 1 - 10
of 77
pro vyhledávání: '"Jan Van Looy"'
Publikováno v:
International Journal of Serious Games, Vol 1, Iss 2 (2014)
In recent years, a growing number of studies are being conducted into the effectiveness of digital game-based learning (DGBL). Despite this growing interest, there is a lack of sound empirical evidence on the effectiveness of DGBL due to different ou
Externí odkaz:
https://doaj.org/article/fa968107894b4c18899ee330eb51c2df
Autor:
Jan Van Looy
Publikováno v:
Eludamos, Vol 3, Iss 1 (2009)
This article compares the self-positioning mechanisms used by the computer game American McGee’s Alice to those of its paper and film predecessors. After dismissing the claim that the virtual is ontologically different and therefore incomparable to
Externí odkaz:
https://doaj.org/article/8ba1b231ad134a2080e931af9a9ccf02
Autor:
Klaas Bombeke, Mark Claypool, Jan Van Looy, Mathias Maes, Lieven De Marez, Wouter Durnez, Aleksandra Zheleva
Publikováno v:
IEEE TRANSACTIONS ON GAMES
Technological advancement has decreased network latencies while simultaneously increasing local latencies. This may impact exergames-video games that incorporate exercise-the most since exergames tend to have complicated platforms to capture player a
Autor:
Frederik, De Grove, Jan, Van Looy
Publikováno v:
In Computers in Human Behavior February 2015 43:263-271
Autor:
Sven Rousseaux, Peter Lambert, Glenn Van Wallendael, Daniel Ochoa, Tine Vyvey, Hiep Luong, Wilfried Philips, Wouter Durnez, Jan Aelterman, Gonzalo Luzardo, Jan Van Looy, Tom Paridaens
Publikováno v:
MULTIMEDIA TOOLS AND APPLICATIONS
High Dynamic Range (HDR) television promises to display higher brightness and deeper black levels and thus more vivid and realistic images. However, home video distribution and video broadcasting were historically designed for what we now call standa
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::cccddc57261d09733dc406d92b5f21bc
https://hdl.handle.net/1854/LU-8675303
https://hdl.handle.net/1854/LU-8675303
Publikováno v:
JOURNAL OF COGNITIVE ENHANCEMENT
Given that cognitive control deficits following remission from depression form a risk factor for recurrence, new interventions aimed at improving cognitive control such as cognitive control training are being developed. Previous studies suggest that
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e045aaa9a6a7d103349a76ea17048033
https://biblio.ugent.be/publication/8624506
https://biblio.ugent.be/publication/8624506
Publikováno v:
Computers & Education. 114:24-37
In recent years, critiques have been formulated regarding current evaluation methods of digital game-based learning (DGBL) effectiveness, raising doubt with regard to the validity of certain results. A major issue of contention is whether or not a pr
Publikováno v:
Current Addiction Reports. 4:323-332
The current study reviews popular theoretical perspectives that cover motives for video gaming and confronts them with findings from interviews with children. Psychological and behavioral engagements with games have been explained using a number of t
Publikováno v:
Computers in Human Behavior. 71:90-98
It seems that women stand outside game culture resulting in a low gamer identity profile. A nuanced and detailed examination of how gender identity and threatening experiences tap into their play practices has hitherto been lacking however. The prese
Autor:
Ljiljana Platisa, Ljubomir Jovanov, Wilfried Philips, Klaas Bombeke, Jan Van Looy, Asli Kumcu
Publikováno v:
IEEE Journal of Selected Topics in Signal Processing. 11:48-63
Standardization bodies recommend various protocols to conduct subjective quality assessment (QA) of imaging systems. While many studies have compared these QA protocols, few have assessed the impact of different approaches for preprocessing and analy