Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Jan K. Argasiński"'
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783031165375
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::262a4477bb293cbb82683ee6118eaee2
https://ruj.uj.edu.pl/xmlui/handle/item/300872
https://ruj.uj.edu.pl/xmlui/handle/item/300872
Publikováno v:
Human-Computer Interaction – INTERACT 2021 ISBN: 9783030856120
INTERACT (3)
INTERACT (3)
Computer-based training systems are of growing importance nowadays. Demand for remote skill and knowledge validating solutions is higher than ever before. Serious games provide safe and replayable conditions for teaching and practice. The main issue
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0c057dc1b2c532325c7c99c2157ea0b7
https://doi.org/10.1007/978-3-030-85613-7_6
https://doi.org/10.1007/978-3-030-85613-7_6
Publikováno v:
Advances in Intelligent Systems and Computing ISBN: 9783030256289
IHIET
IHIET
In this paper we present results of an experiment designed to measure correlation between Galvanic Skin Response – GSR (also: Electrodermal Activity – EDA) and Oculographic (Eye Tracking) data. In the experiment we analyze the participants reacti
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::2d42baa7bf4fd4c4476341960fa2fb39
https://doi.org/10.1007/978-3-030-25629-6_52
https://doi.org/10.1007/978-3-030-25629-6_52
Autor:
Jan K. Argasiński, Jakub Woynarowski
Publikováno v:
Proceedings of the International Conferences Interfaces and Human Computer Interaction 2019 Game and Entertainment Technologies 2019 and Computer Graphics, Visualization, Computer Vision and Image Processing 2019.
Autor:
Jan K. Argasiński, Pawel Wegrzyn
We discuss affective serious games that combine learning, gaming and emotions. We describe a novel framework for the creation and evaluation of serious affective games. Our approach is based on merging pertinent design patterns in order to recognize
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::2eabba5e9119603c17cdf6834d6add09
https://ruj.uj.edu.pl/xmlui/handle/item/66566
https://ruj.uj.edu.pl/xmlui/handle/item/66566
Publikováno v:
Artificial Intelligence and Soft Computing ISBN: 9783319912615
ICAISC (2)
ICAISC (2)
The aim of the article is to propose a method for evaluating player’s experience during gameplay using an eye-tracker and galvanic skin response sensor. The method is based on using data obtained from the game, in the light of patterns in game desi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::3fb39ec3d3437d3d6b6b1ad8d1c2a517
https://doi.org/10.1007/978-3-319-91262-2_54
https://doi.org/10.1007/978-3-319-91262-2_54
Autor:
Jan K. Argasiński
Publikováno v:
Entertainment Computing – ICEC 2018 ISBN: 9783319994253
ICEC
17th International Conference on Entertainment Computing (ICEC)
Esteban Clua; Licinio Roque; Artur Lugmayr; Pauliina Tuomi. 17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. Springer International Publishing, Lecture Notes in Computer Science, LNCS-11112, pp.301-304, 2018, Entertainment Computing – ICEC 2018. ⟨10.1007/978-3-319-99426-0_34⟩
ICEC
17th International Conference on Entertainment Computing (ICEC)
Esteban Clua; Licinio Roque; Artur Lugmayr; Pauliina Tuomi. 17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. Springer International Publishing, Lecture Notes in Computer Science, LNCS-11112, pp.301-304, 2018, Entertainment Computing – ICEC 2018. ⟨10.1007/978-3-319-99426-0_34⟩
Part 3: Posters; International audience; The purpose of this paper is to present piece of interactive, Virtual Reality art that was created in UBU Lab at Jagiellonian University in Krakow, Poland. The work is presented in the context of transmedial d
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::dd745147cc20c634ad2bea67af807aa8
https://doi.org/10.1007/978-3-319-99426-0_34
https://doi.org/10.1007/978-3-319-99426-0_34
Publikováno v:
Artificial Intelligence and Soft Computing ISBN: 9783319590592
ICAISC (2)
ICAISC (2)
In this paper, a general process of design and evaluation of serious games is presented. There are, obviously, qualitative and quantitative ways to analyze game dynamics (understood as mechanics activated by the user). Their general principles have b
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::7d017ebab4d0fe941678e409aed418df
https://doi.org/10.1007/978-3-319-59060-8_33
https://doi.org/10.1007/978-3-319-59060-8_33
Publikováno v:
FedCSIS (Communication Papers)
The emotional state of the user is a new dimension in human-computer interaction, that can be used to improve the user experience. This is the domain of affective computing. In our work we focus on the applications of affective techniques in the desi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d936a662d9fbfd29fd6ff15e78c2fed6
https://ruj.uj.edu.pl/xmlui/handle/item/52321
https://ruj.uj.edu.pl/xmlui/handle/item/52321