Zobrazeno 1 - 10
of 28
pro vyhledávání: '"Jan D. Smeddinck"'
Autor:
Tamika A. Marcos, Rik Crutzen, Veronika Leitner, Jan D. Smeddinck, Eva-Maria Strumegger, Daniela Wurhofer, Stefan T. Kulnik
Publikováno v:
Digital Health, Vol 10 (2024)
Objective Digital health interventions for behaviour change are usually complex interventions, and intervention developers should ‘articulate programme theory’, that is, they should offer detailed descriptions of individual intervention component
Externí odkaz:
https://doaj.org/article/0b7d4756264847ecaa5eca9bfa3611a8
Publikováno v:
The Computer Journal.
Autor:
Rainer Malaka, Alexander Gelbukh, Sandeep Kumar Dash, Robert Porzel, Jan D. Smeddinck, Partha Pakray
Publikováno v:
Computational Linguistics and Intelligent Text Processing ISBN: 9783319771120
CICLing (1)
CICLing (1)
Instructions for physical exercises leave many details underspecified that are taken for granted and inferred by the intended reader. For certain applications, such as generating virtual action visualizations from such textual instructions, advanced
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::d328e89027bf5c6b08ab58267badef25
https://doi.org/10.1007/978-3-319-77113-7_28
https://doi.org/10.1007/978-3-319-77113-7_28
Publikováno v:
CHI Extended Abstracts
Many people suffer from a decline in their motor abilities and their sense of balance. Such complications are often related to a sedentary life style or specific illnesses. Physiotherapy can help with improving the situation, however, a lack of motiv
Autor:
Dmitry Alexandrovsky, Michel Zimmer, Rainer Malaka, Dirk Wenig, Jan D. Smeddinck, Sylvia Juergens, Waldemar Wegele
Publikováno v:
Entertainment Computing – ICEC 2017 ISBN: 9783319667140
ICEC
ICEC
Locomotion in virtual reality (VR) remains challenging due to limitations of common input methods. Sedentary input devices may endanger immersion, real-to-virtual world perception dissonance can lead to simulator sickness, and physical input devices
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::52f7d96b3dd3584d03ebfdc2c166865f
https://doi.org/10.1007/978-3-319-66715-7_24
https://doi.org/10.1007/978-3-319-66715-7_24
Publikováno v:
Informatik-Spektrum. 37:558-566
Computerspiele ziehen inzwischen jung und alt gleichermasen in ihren Bann. Betrachtet man die oftmals sehr komplexen Aufgaben, die in vielen Spielen unter Zeitdruck gelost werden mussen und die auserst realistische Simulation und Darstellung der virt
Publikováno v:
Anticipation and Medicine ISBN: 9783319451404
Digital motion-based games with affordable tracking methods for full body tracking allow users to play computer games controlled with body movements. They can be used as so called exergames, combining exercises and games. Exergames have three major b
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::4ce036625a8630f3a499ff5618ab3471
https://doi.org/10.1007/978-3-319-45142-8_22
https://doi.org/10.1007/978-3-319-45142-8_22
Autor:
Kathrin Gerling, Rainer Malaka, Jan D. Smeddinck, Regan L. Mandryk, Dietrich Barsilowski, Max V. Birk
Publikováno v:
CHI
Matching game difficulty to player ability is a crucial step toward a rewarding player experience, yet making difficulty adjustments that are effective yet unobtrusive can be challenging. This paper examines the impact of automatic and player-initiat
Autor:
Alexander Streicher, Jan D. Smeddinck
Publikováno v:
Entertainment Computing and Serious Games ISBN: 9783319461519
Entertainment Computing and Serious Games
Entertainment Computing and Serious Games
Personalization and adaptivity can promote motivated usage, increased user acceptance, and user identification in serious games. This applies to heterogeneous user groups in particular, since they can benefit from customized experiences that respond
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e155b8fee227f16eac6d4f37109b62cd
https://doi.org/10.1007/978-3-319-46152-6_14
https://doi.org/10.1007/978-3-319-46152-6_14
Autor:
Jan D. Smeddinck
Publikováno v:
Entertainment Computing and Serious Games ISBN: 9783319461519
Entertainment Computing and Serious Games
Entertainment Computing and Serious Games
Health is an elementary foundation of prosperous human life. Average human life expectancy has never been as long as it is today and medical advances have greatly improved overall population health. However, modern societies are burdened by new compl
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::6eb0c296d02b6ea75969689dee272cf0
https://doi.org/10.1007/978-3-319-46152-6_10
https://doi.org/10.1007/978-3-319-46152-6_10