Zobrazeno 1 - 10
of 89
pro vyhledávání: '"Jan Cannon-Bowers"'
Autor:
Anna Skinner, David Diller, Rohit Kumar, Jan Cannon-Bowers, Roger Smith, Alyssa Tanaka, Danielle Julian, Ray Perez
Publikováno v:
International Journal of STEM Education, Vol 5, Iss 1, Pp 1-17 (2018)
Abstract Background Contemporary work in the design and development of intelligent training systems employs task analysis (TA) methods for gathering knowledge that is subsequently encoded into task models. These task models form the basis of intellig
Externí odkaz:
https://doaj.org/article/69c05866507340ed93da92a9ca524ebd
Autor:
Stephen L. Barnes, Alex Bukoski, Jeffrey D. Kerby, Luis Llerena, John H. Armstrong, Catherine Strayhorn, Jeff Bailey, Warren Dorlac, Rob Shotto, Jack Norfleet, Tim Coakley, Mark Bowyer, Bousseau Murray, Mark Shapiro, Roberto Manson, Al Moloff, Deborah Burgess, Robert Hester, William Lewandowski, Waymon Armstrong, Jack McNeff, Jan Cannon-Bowers, Joanne Hardeman, Jenny Guido, Cole Giering, Robert Rohrlack, Jessica Acosta, Raj Patel, Zachary Green, Ronald Roan, Adam Robinett, Scott Snyder, Bharat Soni, Dale Davis, Lina Rodriquez, Phillip Shum, Steve Osterlind, Chris Cooper, Rindi Uhlich, Christina Stephan, John Tucker, John Anton, Ray Shuford, Emily Anton, Nadine Baez, Erin Honold
Publikováno v:
Surgery. 160:997-1007
Background Training of emergency procedures is challenging and application is not routine in all health care settings. The debate over simulation as an alternative to live tissue training continues with legislation before Congress to banish live tiss
Autor:
Alyssa Tanaka, David Diller, Anna Skinner, Roger Smith, Rohit Kumar, Ray S. Perez, Danielle Julian, Jan Cannon-Bowers
Publikováno v:
International Journal of STEM Education, Vol 5, Iss 1, Pp 1-17 (2018)
International Journal of Stem Education
International Journal of Stem Education
Background Contemporary work in the design and development of intelligent training systems employs task analysis (TA) methods for gathering knowledge that is subsequently encoded into task models. These task models form the basis of intelligent inter
Publikováno v:
Military Medicine. 178:15-21
Pressures to increase the efficacy and effectiveness of medical training are causing the Department of Defense to investigate the use of simulation technologies. This article describes a comprehensive cognitive task analysis technique that can be use
Publikováno v:
Journal of Research on Technology in Education. 39:105-118
A subcategory of computer-assisted instruction (CAI), games have additional attributes such as motivation, reward, interactivity, score, and challenge. This study used a quasi-experimental design to determine if previous findings generalize to non si
Autor:
Jan Cannon-Bowers, Jennifer J. Vogel, David S. Vogel, Kathryn Muse, Clint A. Bowers, Michelle F. Wright
Publikováno v:
Journal of Educational Computing Research. 34:229-243
Substantial disagreement exists in the literature regarding which educational technology results in the highest cognitive gain for learners. In an attempt to resolve this dispute, we conducted a meta-analysis to decipher which teaching method, games
Autor:
Eduardo Salas, Wayne A. Burroughs, Kim Jentsch, Clint A. Bowers, Lori Rhodenizer Van Duyne, Jan Cannon-Bowers
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 45:1843-1847
Despite the existence of an overabundance of research articles, reviews, and meta-analyses, there still appears to be disagreement regarding the feedback techniques that produce the most optimal learning conditions. The purpose of this research was t
Publikováno v:
Journal of substance abuse treatment. 44(3)
This study examined the impact of a computer simulation designed to provide the opportunity for individuals with alcohol use disorders (AUDs) to practice relapse prevention skills. Participants were 41 male veterans enrolled in an intensive outpatien
Pulse!! The Virtual Clinical Learning Lab is designed to transfer and further develop state-of-the-art game design and technology to create subject matter for teaching critical thinking skills in experiential medical learning in virtual reality. The
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b4b32d7cbdd85c829baa758327e1be06
https://doi.org/10.4018/978-1-60960-561-2.ch808
https://doi.org/10.4018/978-1-60960-561-2.ch808
Autor:
Jan Cannon-Bowers
Despite the fact that people have been playing games since before recorded history, the field of Serious Games—as a scientifically valid and viable area of investigation and application—is really in its infancy. In fact, the rise in availability
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b98dcc61ef6b28685e8290eca694d9a1
https://doi.org/10.4018/978-1-61520-739-8.ch017
https://doi.org/10.4018/978-1-61520-739-8.ch017