Zobrazeno 1 - 10
of 11
pro vyhledávání: '"James Tulip"'
Autor:
Nathan Sturtevant, Jason Traish, James Tulip, Tansel Uras, Sven Koenig, Ben Strasser, Adi Botea, Daniel Harabor, Steve Rabin
Publikováno v:
Proceedings of the International Symposium on Combinatorial Search. 6:241-250
The Grid-Based Path Planning Competition has just completed its third iteration. The entriesused in the competition have improved significantly during this time, changing the view ofthe state of the art of grid-based pathfinding. Furthermore, the ent
Publikováno v:
IEEE Transactions on Computational Intelligence and AI in Games. 8:268-277
Cache-based path-finding algorithms lose much of their advantage in dynamic environments where fast online search algorithms are required. Jump point search (JPS) is such a fast algorithm. It works by eliminating most map nodes from evaluation during
Autor:
Andrew Burns, James Tulip
Publikováno v:
CIG
Many games use dynamic difficulty adjustment (DDA) to promote the achievement of flow and consequent positive affective states. However, performance based DDA assume a specific ludic attitude: that of the hard-core gamer. An alternative approach is t
Autor:
James Tulip, Tansel Uras, Sven Koenig, Steve Rabin, Daniel Harabor, Nathan R. Sturtevant, Jason Traish, Adi Botea, Ben Strasser
Publikováno v:
SOCS
AI Magazine; Vol 35, No 3: Fall 2014; 66-69
AI Magazine; Vol 35, No 3: Fall 2014; 66-69
While there have been many papers published on path planning in grids, there has not been significant work on comparing existing approaches, and it is difficult to evaluate new work in comparison to existing work. After creating a public repository o
Autor:
James Tulip
Publikováno v:
Literature and Theology. 10:238-241
Father Robert Drinan SJ, the American Jesuit priest and former Congressman, surprised his Australian audience recently by saying that he thought Australia was a very religious country. They assured him quickly that it wasn't, and surprised him in tur
Autor:
James Tulip, Jason Traish
Publikováno v:
CIG
Real Time Strategy (RTS) games are interesting from an Artificial Intelligence (AI) point of view because they involve a huge range of decision making from local tactical decisions to broad strategic considerations, all of which occur on a densely po
Autor:
James Tulip, Geoffrey Hope
Publikováno v:
Palaeogeography, Palaeoclimatology, Palaeoecology. 109:385-398
This paper reports the pollen analysis of a 10 m core from a mire at 780 m altitude and 2°S latitude on ultrabasic soils on a northern coastal range of New Guinea. The area is almost undisturbed by humans and the record is believed to cover about 60
Autor:
James Tulip
Publikováno v:
Journal of Christian Education. :34-48
Autor:
James Tulip
Publikováno v:
Journal of Christian Education. :13-16
Autor:
James Tulip
Publikováno v:
Modern Philology. 80:220-222