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pro vyhledávání: '"James Goodwill"'
Autor:
James Goodwill, Wesley Matlock
Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topi
Autor:
James Goodwill, Wesley Matlock
Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In respo
Autor:
Wesley Matlock, James Goodwill
Publikováno v:
Beginning Swift Games Development for iOS ISBN: 9781484223093
Beginning Swift Games Development for iOS ISBN: 9781484204016
Beginning Swift Games Development for iOS ISBN: 9781484204016
In the previous chapter, you started to add some real functionality to your game. You began by making some small restructuring changes to the beginning of the game. After that, you added additional orbNode objects to collide with. After adding the ne
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::9048bffddaa3982d2632ec4a692eb721
https://doi.org/10.1007/978-1-4842-2310-9_5
https://doi.org/10.1007/978-1-4842-2310-9_5
Autor:
James Goodwill, Wesley Matlock
Publikováno v:
Beginning Swift Games Development for iOS ISBN: 9781484223093
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::7f192de29054ac1679d978be246228d2
https://doi.org/10.1007/978-1-4842-2310-9_16
https://doi.org/10.1007/978-1-4842-2310-9_16
Autor:
James Goodwill, Wesley Matlock
Publikováno v:
Beginning Swift Games Development for iOS ISBN: 9781484223093
In this chapter, you’ll learn some SpriteKit best practices; specifically, you’ll see how you can create your own subclasses of SKSpriteNode so that you can better reuse your nodes. You’ll then move on to changing your game to load all the spri
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::02148aec45c675371e35e0b331bd8cfc
https://doi.org/10.1007/978-1-4842-2310-9_9
https://doi.org/10.1007/978-1-4842-2310-9_9
Autor:
James Goodwill, Wesley Matlock
Publikováno v:
Beginning Swift Games Development for iOS ISBN: 9781484223093
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::08b4f8101a04ba8603d0eb7e24d9e201
https://doi.org/10.1007/978-1-4842-2310-9_14
https://doi.org/10.1007/978-1-4842-2310-9_14
Autor:
James Goodwill, Wesley Matlock
Publikováno v:
Beginning Swift Games Development for iOS ISBN: 9781484223093
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::a98f4b23f7c78745f2ef654fcc03e29b
https://doi.org/10.1007/978-1-4842-2310-9_2
https://doi.org/10.1007/978-1-4842-2310-9_2
Autor:
Wesley Matlock, James Goodwill
Publikováno v:
Beginning Swift Games Development for iOS ISBN: 9781484223093
Beginning Swift Games Development for iOS ISBN: 9781484204016
Beginning Swift Games Development for iOS ISBN: 9781484204016
Sprite Kit is Apple’s exciting 2D game framework released in September 2013 with iOS 7. It is a graphics rendering and animation framework that gives you the power to easily animate textured images, play video, render text, and add particle effects
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::666a4e505a5bad0198cd2266a6afe28b
https://doi.org/10.1007/978-1-4842-2310-9_1
https://doi.org/10.1007/978-1-4842-2310-9_1
Autor:
James Goodwill, Wesley Matlock
Publikováno v:
Beginning Swift Games Development for iOS ISBN: 9781484223093
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::8b745e366703ab46b2aa557dfec243a8
https://doi.org/10.1007/978-1-4842-2310-9_12
https://doi.org/10.1007/978-1-4842-2310-9_12
Autor:
James Goodwill, Wesley Matlock
Publikováno v:
Beginning Swift Games Development for iOS ISBN: 9781484223093
Beginning Swift Games Development for iOS ISBN: 9781484204016
Beginning Swift Games Development for iOS ISBN: 9781484204016
In the previous chapter I covered quite a bit of information including what SKScene objects are and how they are built. I also talked about the SKScene rendering loop and how the order that the scene’s node tree is constructed in can affect the loo
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::6082948a54319eb647ad13d32414daf3
https://doi.org/10.1007/978-1-4842-2310-9_3
https://doi.org/10.1007/978-1-4842-2310-9_3