Zobrazeno 1 - 10
of 27
pro vyhledávání: '"James E. Folkestad"'
Autor:
Adrienne Shaw, Brian McKernan, Rosa M. Martey, Jennifer Stromer-Galley, Emilie T. Saulnier, Elizabeth McLaren, Matthew G. Rhodes, James E. Folkestad, Sarah M. Taylor, Kate Kenski, Benjamin A. Clegg, Tomek Stralkowski
Publikováno v:
Multimodal Technologies and Interaction, Vol 2, Iss 3, p 46 (2018)
That games can be used to teach specific content has been demonstrated numerous times. However, although specific game features have been conjectured to have an impact on learning outcomes, little empirical research exists on the impact of iterative
Externí odkaz:
https://doaj.org/article/72c19e1ff53d4afc9084d1afc5a38a86
Autor:
Lael J. Schooler, Carsten Østerlund, Nancy McCracken, Rosa Mikeal Martey, Brian McKernan, Jennifer Stromer-Galley, Jordan Canzonetta, Olga Boichak, Eric Tsetsi, James E. Folkestad, Corey A. Pavlich, Patrícia Rossini, Kate Kenski, Benjamin A. Clegg
Publikováno v:
INTELLIGENCE AND NATIONAL SECURITY
Intelligence and National Security, 36(2), 279-298. Routledge
Intelligence and National Security, 36(2), 279-298. Routledge
Structured analytic techniques (SATs) help the intelligence community reduce flaws in cognition that lead to faulty reasoning. To ascertain whether SATs provide benefits to reasoning we conducted an experiment within a web-based application, comparin
Autor:
Brian McKernan, Kate Kenski, Rosa Mikeal Martey, Benjamin A. Clegg, Jennifer Stromer-Galley, James E. Folkestad, Patrícia Rossini, Lael J. Schooler, Carsten Østerlund
Publikováno v:
Computing in Science & Engineering. 20:35-42
Improving reasoning in intelligence analysis is of vital national importance. The trackable reasoning and analysis for crowdsourcing and evaluation project takes a user-centered design approach combined with rigorous experimentation to ascertain effe
Publikováno v:
RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
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Learning analytics have great potential to support students’ learning process and instructors’ learning design, specially when presented as a visualization, visual-form LA, designed in conjunction with student reflections. This presentation repre
Publikováno v:
Anais do XXX Simpósio Brasileiro de Informática na Educação (SBIE 2019).
Autor:
Rosa Mikeal Martey, Kate Kenski, Joanna E. Lewis, James E. Folkestad, Tomek Strzalkowski, Jennifer Stromer-Galley, Benjamin A. Clegg, Adrienne Shaw
Publikováno v:
Journal of Media Psychology. 30:16-28
As research on serious games continues to grow, we investigate the efficacy of digital games to train enhanced decision making through understanding cognitive biases. This study investigates the ability of a 30-minute digital game as compared with a
Autor:
Stephanie Train, James E. Folkestad, Kate Kenski, Rosa Mikeal Martey, Tomek Strzalkowski, Brian McKernan, Benjamin A. Clegg, Adrienne Shaw, Jennifer Stromer-Galley, Matthew G. Rhodes
Publikováno v:
Technology, Knowledge and Learning. 23:65-81
The engaging nature of video games has intrigued learning professionals attempting to capture and retain learners’ attention. Designing learning interventions that not only capture the learner’s attention, but also are designed around the natural
Publikováno v:
Online Learning, Vol 23, Iss 3 (2019)
Instructors may design and implement formative assessments on technology-enhanced platforms (e.g., online quizzes) with the intention of encouraging the use of effective learning strategies like active retrieval of information and spaced practice amo
Publikováno v:
HICSS
Autor:
Jordan Canzonetta, Olga Boichak, Sarah Taylor, Rosa Mikeal Martey, Carsten Østerlund, Kate Kenski, Jennifer Stromer-Galley, James E. Folkestad, Patrícia Rossini, Benjamin A. Clegg, Roc Myers, Brian McKernan, Niraj Sitaula, Nancy McCracken
Publikováno v:
HICSS