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pro vyhledávání: '"James Ambach"'
Publikováno v:
Journal of Interactive Media in Education, Vol 1998, Iss 2 (1998)
Thinking of a computer as an educational tool emphasizes a solitary interaction between the learner and the computer. A tool is something that is applied to an object in order to change it, and this usually implies a single user working on a single o
Externí odkaz:
https://doaj.org/article/fbe696e8a5c548efb00372a8b9d9a012
Autor:
James Ambach, Alexander Repenning
Publikováno v:
Knowledge-Based Systems. 9:351-358
Creating art can be seen as creative exploration through a design space defined by the artist and the tools. Artistic tools such as brushes and chisels are passive, stressing direct manipulation interaction that leaves exploration to the artist. If t
Publikováno v:
Computers & Education. 24:163-176
In an educational context, World Wide Web clients such as NCSA Mosaic® are of limited value because they put learners in the role of information absorbers. Drawing on a museum analogy, learners using Mosaic can be perceived, similar to museum visito
Autor:
James Ambach, Alexander Repenning
Publikováno v:
CHI Extended Abstracts
In end-user programming it is still hard to overcome the tension between usability and expressiveness. Some end-user programming approaches focus on simple use but they make it hard or even impossible to write programs expressing useful functionality
Autor:
Alexander Repenning, James Ambach
Typical approaches to end user programming involve design trade-offs between ease of use and expressiveness End user programming environments are either easy to use and not very expressive (low threshold/low ceiling) or more difficult to use but more
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::342c5019245b34c472f4b7a59b39211d
https://doi.org/10.21236/ada461220
https://doi.org/10.21236/ada461220
Autor:
James Ambach
Publikováno v:
CHI 95 Conference Companion
Publikováno v:
Journal of Interactive Media in Education; Vol 1998, No 2: Educational Authoring Tools and the Educational Object Economy (Special Issue); Art. 7
Journal of Interactive Media in Education, Vol 1998, Iss 2 (1998)
Journal of Interactive Media in Education, Vol 1998, Iss 2 (1998)
Thinking of a computer as an educational tool emphasizes a solitary interaction between the learner and the computer. A tool is something that is applied to an object in order to change it, and this usually implies a single user working on a single o
Publikováno v:
Scopus-Elsevier
Currently the use of the computer is limited by the perception of it as a platform with advanced software tools to solve specific problems such as balancing a budget or computing grade point averages. While this is not a bad use of computers it does
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4e404bc627c09536662e5dd93d6b8550
http://www.scopus.com/inward/record.url?eid=2-s2.0-3242886890&partnerID=MN8TOARS
http://www.scopus.com/inward/record.url?eid=2-s2.0-3242886890&partnerID=MN8TOARS
Autor:
Alexander Repenning, James Ambach
Publikováno v:
Scopus-Elsevier
VL
VL
Although visual programming techniques have been used to lower the threshold of programming for end users, they are not sufficient for creating end user programming environments that are both easy to use and powerful. To achieve this, an environment
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::43c634a73b04a00d1bb3e6f67be3cee2
http://www.scopus.com/inward/record.url?eid=2-s2.0-0029723149&partnerID=MN8TOARS
http://www.scopus.com/inward/record.url?eid=2-s2.0-0029723149&partnerID=MN8TOARS
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