Zobrazeno 1 - 10
of 67
pro vyhledávání: '"James Alfred Walker"'
Autor:
Charles Ringer, Sondess Missaoui, Victoria J. Hodge, Alan Pedrassoli Chitayat, Athanasios Kokkinakis, Sagarika Patra, Simon Demediuk, Alvaro Caceres Munoz, Oluseji Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, Anders Drachen, James Alfred Walker
Publikováno v:
Machine Learning with Applications, Vol 12, Iss , Pp 100466- (2023)
Competitive video game playing, an activity called esports, is increasingly popular to the point that there are now many professional competitions held for a variety of games. These competitions are broadcast in a professional manner similar to tradi
Externí odkaz:
https://doaj.org/article/9b81df0288044de89e93e06db409672f
Publikováno v:
Machine Learning with Applications, Vol 9, Iss , Pp 100338- (2022)
Every minute, 500 h of footage is uploaded to Youtube.com, and ∼1900h of footage is livestreamed on Twitch.tv. It can therefore be challenging for viewers to find the content they are most likely to enjoy. Highlight videos can entertain users who d
Externí odkaz:
https://doaj.org/article/3d714af74bd446cb916ccda6976327e5
Publikováno v:
FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games.
Autor:
Charles Ringer, Sondess Missaoui, Victoria Hodge, Alan Pedrassoli Chitayat, Athanasios Kokkinakis, Sagarika Patra, Simon Demediuk, Alvaro Caceres Munoz, Oluseji Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, Anders Drachen, James Alfred Walker
Publikováno v:
SSRN Electronic Journal.
One of the most important lessons from the success of deep learning is that learned representations tend to perform much better at any task compared to representations we design by hand. Yet evolution of evolvability algorithms, which aim to automati
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::876151bea832b40d25bb05f6e1efe8da
http://arxiv.org/abs/2103.10790
http://arxiv.org/abs/2103.10790
Publikováno v:
Applications of Evolutionary Computation ISBN: 9783030726980
EvoApplications
EvoApplications
Indirect encoding is a promising area of research in machine learning/evolutionary computation, however, it is rarely able to achieve performance on par with state of the art directly encoded methods. One of the most important properties of indirect
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::21a5057daa59fda5e9e3b896587085a4
https://doi.org/10.1007/978-3-030-72699-7_34
https://doi.org/10.1007/978-3-030-72699-7_34
Conversational Artificial Intelligence (CAI) systems and Intelligent Personal Assistants (IPA), such as Alexa, Cortana, Google Home and Siri are becoming ubiquitous in our lives, including those of children, the implications of which is receiving inc
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1e0061b821e034c344b63e31aacb43ba
Publikováno v:
FDG
Player clustering when applied to the field of video games has several potential applications. For example, the evaluation of the composition of a player base or the generation of AI agents with identified playing styles. These agents can then be use
Publikováno v:
CoG
Automated game balancing has often focused on single-agent scenarios. In this paper we present a tool for balancing multi-player games during game design. Our approach requires a designer to construct an intuitive graphical representation of their me
Publikováno v:
ACSW
3D model creation forms a large part of the development process in 3D graphical environments such as games or simulations. If an unsupervised approach can be used to generate high-quality textured models the turnaround in these areas could be greatly