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pro vyhledávání: '"Jaime Banks"'
Autor:
Jan-Philipp Stein, Jaime Banks
Publikováno v:
Human-Machine Communication Journal, Vol 6, Pp 155-182 (2023)
Despite rapid advancements in robotics, most people still only come into contact with robots via mass media. Consequently, robot-related attitudes are often discussed as the result of habituation and cultivation processes, as they unfold during repea
Externí odkaz:
https://doaj.org/article/c3e1a7cef814405298ac3e1fbde20ea4
Publikováno v:
Human-Machine Communication Journal, Vol 2, Pp 81-103 (2021)
People often engage human-interaction schemas in human-robot interactions, so notions of prototypicality are useful in examining how interactions’ formal features shape perceptions of social robots. We argue for a typology of three higher-order int
Externí odkaz:
https://doaj.org/article/2911c785b87845aab7fc89a1d005c672
Autor:
Jaime Banks, Maartje M. A. de Graaf
Publikováno v:
Human-Machine Communication Journal, Vol 1, Pp 19-36 (2020)
Technological and social evolutions have prompted operational, phenomenological, and ontological shifts in communication processes. These shifts, we argue, trigger the need to regard human and machine roles in communication processes in a more egalit
Externí odkaz:
https://doaj.org/article/5cca0adb6a8d49829942cb4246213d7f
Autor:
Jaime Banks, Nicholas David Bowman
Publikováno v:
Frontiers in Psychology, Vol 12 (2021)
In playing videogames, players often create avatars as extensions of agency into those spaces, where the player-avatar relationship (PAR) both shapes gameplay and is the product of gameplay experiences. Avatars are generally understood as singular bo
Externí odkaz:
https://doaj.org/article/dd789e4fdc2844b1ba511504a2dde724
Autor:
Jaime Banks, Kevin Koban
Publikováno v:
Frontiers in Robotics and AI, Vol 8 (2021)
Frames—discursive structures that make dimensions of a situation more or less salient—are understood to influence how people understand novel technologies. As technological agents are increasingly integrated into society, it becomes important to
Externí odkaz:
https://doaj.org/article/edea0330c361494394d41618a41e63b7
Autor:
Jaime Banks
Publikováno v:
Frontiers in Robotics and AI, Vol 8 (2021)
Moral status can be understood along two dimensions: moral agency [capacities to be and do good (or bad)] and moral patiency (extents to which entities are objects of moral concern), where the latter especially has implications for how humans accept
Externí odkaz:
https://doaj.org/article/135757f5831e4b89991a8b67303cf2bf
Autor:
Jaime Banks
Publikováno v:
Frontiers in Robotics and AI, Vol 7 (2020)
Media influence people's perceptions of reality broadly and of technology in particular. Robot villains and heroes—from Ultron to Wall-E—have been shown to serve a specific cultivation function, shaping people's perceptions of those embodied soci
Externí odkaz:
https://doaj.org/article/f5fc6b88e1304ec2b98671d848e711f0
Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to
Publikováno v:
ACM Transactions on Human-Robot Interaction. 12:1-24
Social robots are being groomed for human influence, including the implicit and explicit persuasion of humans. Humanlike characteristics are understood to enhance robots’ persuasive impact; however, little is known of how perceptions of two key hum
Autor:
Jaime Banks, Nicholas David Bowman
Publikováno v:
International Journal of Social Robotics. 15:101-113