Zobrazeno 1 - 6
of 6
pro vyhledávání: '"Jacob B. Madsen"'
Publikováno v:
European Economic Review. 118:51-68
We develop a simple Malthusian growth model with continuous productivity growth and derive the stationary steady-state equilibrium. We show that linearisation around the steady-state gives an empirically tractable model of Malthusian wage and populat
Autor:
Jacob B. Madsen, Claus B. Madsen
Publikováno v:
Madsen, J B & Madsen, C B 2016, ' Handheld visual representation of a castle chapel ruin ', ACM Journal on Computing and Cultural Heritage, vol. 9, no. 1, 6 . https://doi.org/10.1145/2822899
We have experienced rapid development in Augmented Reality (AR) systems and platforms in the world of cultural heritage, namely in cultural settings and historical museums. However, we still face a range of challenges to design an AR system that meet
Publikováno v:
Madsen, J B, Tatzgern, M, Madsen, C B, Schmalstieg, D & Kalkofen, D 2016, ' Temporal Coherence Strategies for Augmented Reality Labeling ', I E E E Transactions on Visualization and Computer Graphics, vol. 22, no. 4, pp. 1415-1423 . https://doi.org/10.1109/TVCG.2016.2518318
Temporal coherence of annotations is an important factor in augmented reality user interfaces and for information visualization. In this paper, we empirically evaluate four different techniques for annotation. Based on these findings, we follow up wi
Autor:
Rasmus Stenholt, Jacob B. Madsen
Publikováno v:
3DUI
Madsen, J B & Stenholt, R 2014, How Wrong Can You Be : Perception of Static Orientation Errors in Mixed Reality . in 2014 IEEE Symposium on 3D User Interfaces Symposium . IEEE Computer Society Press, Minneapolis, Minnesota, USA, pp. 83-90, 2014 IEEE 3D User Interfaces Symposium (3DUI), Minneapolis, United States, 29/03/2014 . https://doi.org/10.1109/3DUI.2014.6798847
Madsen, J B & Stenholt, R 2014, How Wrong Can You Be : Perception of Static Orientation Errors in Mixed Reality . in 2014 IEEE Symposium on 3D User Interfaces Symposium . IEEE Computer Society Press, Minneapolis, Minnesota, USA, pp. 83-90, 2014 IEEE 3D User Interfaces Symposium (3DUI), Minneapolis, United States, 29/03/2014 . https://doi.org/10.1109/3DUI.2014.6798847
Tracking technologies are becoming an affordable commodity due to the wide use in mobile devices today. However, all tracking technologies available in commodity hardware is error prone due to problems such as drift, latency and jitter. The current u
Autor:
Jacob B. Madsen, Claus B. Madsen
Publikováno v:
Digital Heritage (1)
Madsen, J B & Madsen, C B 2013, An Interactive Visualization of the Past using a Situated Simulation Approach . in A C. Addison, G Guidi, L De Luca & S Pescarin (eds), Proceedings of the 2013 Digital Heritage International Congress . vol. 1, IEEE, pp. 307-314, Digital Heritage 2013, Marseille, France, 28/10/2013 . https://doi.org/10.1109/DigitalHeritage.2013.6743754
Madsen, J B & Madsen, C B 2013, An Interactive Visualization of the Past using a Situated Simulation Approach . in A C. Addison, G Guidi, L De Luca & S Pescarin (eds), Proceedings of the 2013 Digital Heritage International Congress . vol. 1, IEEE, pp. 307-314, Digital Heritage 2013, Marseille, France, 28/10/2013 . https://doi.org/10.1109/DigitalHeritage.2013.6743754
This paper describes aspects of the development of an interactive installation for visualizing a 3D reconstruction of a historical church chapel in Kolding, Denmark. We focus on three aspects inherent to a mobile Augmented Reality development con- te
Publikováno v:
Larsen, C H, Lauritsen, D S, Larsen, J J, Pilgaard, M & Madsen, J B 2013, Differences in Human Audio Localization Performance between a HRTF-and a non-HRTF Audio System . in Proceedings of the 8th Audio Mostly Conference ., 5, Association for Computing Machinery, Piteå, Sweden, Audio Mostly, Piteå, Sweden, 18/09/2013 . https://doi.org/10.1145/2544114.2544118
Audio Mostly Conference
Audio Mostly Conference
Spatial audio solutions have been around for a long time in real-time applications, but yielding spatial cues that more closely simulate real life accuracy has been a computational issue, and has often been solved by hardware solutions. This has long
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::b467a318398bef5c0f47ff90a27d5232
https://vbn.aau.dk/da/publications/0cb26f15-d093-4537-b762-0d39327440dd
https://vbn.aau.dk/da/publications/0cb26f15-d093-4537-b762-0d39327440dd