Zobrazeno 1 - 10
of 29
pro vyhledávání: '"JOB ZWIERS"'
Publikováno v:
Autonomous agents and multi-agent systems, 27(2), 305-327. Springer
Natural human interaction is characterized by interpersonal coordination: interlocutors converge in their speech rates, smoothly switch speaking turns with virtually no delay, provide their interlocutors with verbal and nonverbal backchannel feedback
Publikováno v:
Journal on multimodal user interfaces, 3(4), 271-284. Springer
“Elckerlyc‿ is a BML Realizer for generating multimodal verbal and nonverbal behavior for Virtual Humans (VHs). The main characteristics of Elckerlyc are that (1) it is designed specifically for continuous interaction with tight temporal coordina
Publikováno v:
Natural language engineering, 15(2), 273-307. Cambridge University Press
We propose a novel approach to developing a tractable affective dialogue model for probabilistic frame-based dialogue systems. The affective dialogue model, based on Partially Observable Markov Decision Process (POMDP) and Dynamic Decision Network (D
Publikováno v:
Personal and ubiquitous computing, 13(1):10.1007/s00779-007-0168-x, 85-94. Springer
Human---computer interaction requires modeling of the user. A user profile typically contains preferences, interests, characteristics, and interaction behavior. However, in its multimodal interaction with a smart environment the user displays charact
Publikováno v:
IEEE intelligent systems, 21(10/5), 28-32. IEEE
All the devices, animals, and people make their decisions based on what you're doing, but you don't know it or even notice it. Your world is that of Truman Burbank, from the 1998 movie The Truman Show. With this idea in mind, we've taken the movie me
Publikováno v:
Informing Science The International Journal of an Emerging Transdiscipline, Vol 6, Pp 115-125 (2003)
Informing science, 6, 115-125. Informing Science Institute
University of Twente Research Information (Pure Portal)
Informing science, 6, 115-125. Informing Science Institute
University of Twente Research Information (Pure Portal)
In this paper we report about ongoing research on navigation assistance in virtual environments. Our aim is to contribute to the development of forms of navigation assistance that enable non-professional visitors of a virtual environment to find thei
Publikováno v:
Distributed Computing. 12:105-127
The lazy caching protocol proposed by Afek, Brown and Merritt [ABM93], is explained and formally proven correct by means of compositional methods. The protocol is decomposed into four simple protocols, which are of interest on their own. A top level
Autor:
Mark ter Maat, Job Zwiers, Paolo Petta, Dirk Heylen, Rieks op den Akker, Dennis Reidsma, Stefan Rank
Publikováno v:
Applied artificial intelligence, 25(6), 549-574. Taylor & Francis
The literature on social agents has put forward a number of requirements that social agents need to fulfill. In this paper we analyze the kinds of reasons and motivations that lie behind the statement of these requirements. In a second part of the pa
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::a1228b4b0c5d7b36091cea40a4f8c0e1
https://research.utwente.nl/en/publications/d85ec9bf-8395-42f0-b0ca-fe3cda7c2beb
https://research.utwente.nl/en/publications/d85ec9bf-8395-42f0-b0ca-fe3cda7c2beb
Publikováno v:
The 2010 International Joint Conference on Neural Networks (IJCNN), 1235-1242
STARTPAGE=1235;ENDPAGE=1242;TITLE=The 2010 International Joint Conference on Neural Networks (IJCNN)
IJCNN
STARTPAGE=1235;ENDPAGE=1242;TITLE=The 2010 International Joint Conference on Neural Networks (IJCNN)
IJCNN
In the near future, brain-computer interface (BCI) applications for non-disabled users will require multimodal interaction and tolerance to dynamic environment. However, this conflicts with the highly sensitive recording techniques used for BCIs, suc
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4034cd4addc3ad1364634d093928361d
https://research.utwente.nl/en/publications/3eaad527-5483-47d5-8588-fd5ebcc5bd0a
https://research.utwente.nl/en/publications/3eaad527-5483-47d5-8588-fd5ebcc5bd0a
Expressive animation (such as gesturing or conducting) is typically generated using procedural animation techniques. These techniques offer precision in both timing and limb placement, but they lack physical realism. On the other hand, physical simul
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::738ce5cd2e6a79c44f4c34bf29ecdb24
https://doi.org/10.1080/2151237x.2009.10129288
https://doi.org/10.1080/2151237x.2009.10129288