Zobrazeno 1 - 10
of 11
pro vyhledávání: '"J. Timothy Balint"'
Autor:
Shaad Alaka, Max Lopes Cunha, Jop Vermeer, Nestor Z. Salamon, J. Timothy Balint, Rafael Bidarra
Publikováno v:
International Journal of Serious Games, Vol 6, Iss 4 (2019)
Working in teams is a common approach to solving problems. However, new teams often suffer from a form of cold start, by which individual members are not yet comfortable expressing their ideas. Previous work has shown that ideation can be stimulated
Externí odkaz:
https://doaj.org/article/23d419ee5314423396cddbcaff884927
Autor:
J. Timothy Balint, Rafael Bidarra
Publikováno v:
IEEE Transactions on Games. :1-11
Autor:
Jop Vermeer, Nestor Z. Salamon, Rafael Bidarra, Max Lopes Cunha, Shaad Alaka, J. Timothy Balint
Publikováno v:
International Journal of Serious Games, 6(4)
International Journal of Serious Games, Vol 6, Iss 4 (2019)
International Journal of Serious Games, Vol 6, Iss 4 (2019)
Working in teams is a common approach to solving problems. However, new teams often suffer from a form of cold start, by which individual members are not yet comfortable expressing their ideas. Previous work has shown that ideation can be stimulated
Autor:
J. Timothy Balint, Nels Numan, Stephan Lukosch, Niels Hoogerwerf, Rafael Bidarra, Tomas Heinsohn Huala, Nestor Z. Salamon, Bernd Kreynen, Ayla Kolster, Jeanique Romeijnders
Publikováno v:
VR
Proceedings of 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
Proceedings of 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
Superhuman sports (SHS) is a field where technological augmentations of human abilities and environment are combined to play a new and exciting sport. SHS make use of artificial senses or virtual reality to create a new experience that involves physi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::b599f16ea0c7c9f11c4ae715eb47feac
https://doi.org/10.1109/vr.2019.8797806
https://doi.org/10.1109/vr.2019.8797806
Autor:
Shivam Miglani, J. Timothy Balint, Stephan Lukosch, Nestor Z. Salamon, Gijs M. W. Reichert, Marie Kegeleers, Rafael Bidarra
Publikováno v:
Superhuman Sports Design Challenge
SHS'18 Proceedings of the 1st Superhuman Sports Design Challenge: The 1st International Symposium on Amplifying Capabilities, Competing in Mixed Realities
SHS'18 Proceedings of the 1st Superhuman Sports Design Challenge
SHS'18 Proceedings of the 1st Superhuman Sports Design Challenge: The 1st International Symposium on Amplifying Capabilities, Competing in Mixed Realities
SHS'18 Proceedings of the 1st Superhuman Sports Design Challenge
The goals of Superhuman Sports games include to involve physical activity and enhance the skills and abilities of a human through technology. They are played for fun, competition or to improve the players’ health condition. To meet these goals, we
Publikováno v:
FDG'18: Proceedings of the 13th International Conference on the Foundations of Digital Games
FDG'18
FDG
FDG'18
FDG
Non-Player Characters (NPCs) have actions that allow them to reason about what they can do in a game and how they can do it. The background information about what they can do are the components of the action, and how they can do it is the form or sha
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::17e2e4acac42225d4adff53ae73d3a6e
https://doi.org/10.1145/3235765.3235776
https://doi.org/10.1145/3235765.3235776
Publikováno v:
Eye Tracking and Visualization ISBN: 9783319470238
ETVIS
ETVIS
We present two visualization approaches illustrating the value of formal cognitive models for predicting, capturing, and understanding eye tracking as a manifestation of underlying cognitive processes and strategies. Computational cognitive models ar
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0ba72f4981b887fca4d6b400c5156c14
https://doi.org/10.1007/978-3-319-47024-5_6
https://doi.org/10.1007/978-3-319-47024-5_6
Publikováno v:
ETVIS
Storyline visualization is a technique that captures the spatiotemporal characteristics of individual entities and simultaneously illustrates emerging group behaviors. We developed a storyline visualization leveraging dynamic time warping to parse an
Autor:
J. Timothy Balint, Jan M. Allbeck
Publikováno v:
Computer Animation and Virtual Worlds. 28:e1759
For intelligent virtual humans to interact in a rich environment, connections between the usable actions and objects must be defined. For scenarios consisting of hundreds of object types and many actions, having a simulation author create these conne
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